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Minecraft Enchantments List (26.3): All 43 + Best per Item

Blocky enchanting table with a glowing book above it, next to an enchanted diamond sword and pickaxe
Written by Skye

Every Minecraft enchantment in one table: max level, which items take it, what it does and what it conflicts with, plus Java vs Bedrock differences.

Here is the full Minecraft enchantments list for Java 26.3: 43 enchantments, from Aqua Affinity to Wind Burst. Bedrock 26.60 has 42 of them, because Sweeping Edge is Java only. Max levels run from I to V. The tables below give each enchantment’s max level, the items it goes on, what it does and what it can’t be combined with, followed by our pick of the best enchantments for every item. Checked November 2, 2026 UTC against the Minecraft Wiki’s enchantment page and Mojang’s patch notes.

  • Count: 43 enchantments in Java 26.3, 42 in Bedrock 26.60 (no Sweeping Edge).
  • Highest max level: V, on Sharpness, Smite, Bane of Arthropods, Efficiency, Power, Impaling and Density.
  • Newest: Lunge (spear only), added with the spear in Mounts of Mayhem (Java 1.21.11, Bedrock 1.21.130). Breach, Density and Wind Burst came with the mace in 1.21.
  • Must-haves on almost everything: Unbreaking III and Mending.
  • Classic conflicts: Fortune vs Silk Touch, Infinity vs Mending, Multishot vs Piercing, Loyalty and Channeling vs Riptide, and only one Protection type per armor piece.
  • Book-only (treasure): Mending, Frost Walker, Soul Speed, Swift Sneak, Wind Burst and both curses never appear on the enchanting table.

Minecraft enchantments list: every enchantment and max level

“Goes on” lists the items that can get the enchantment from an enchanting table. Items marked “book” can only get it from an enchanted book on an anvil. Where Java and Bedrock differ, the table says so. Damage numbers are in health points (2 points = 1 heart).

Enchantment Max Goes on What it does Incompatible with
Aqua Affinity I Helmet, turtle shell Normal mining speed underwater –
Bane of Arthropods V Sword, spear; axe and mace (book in Java, table in Bedrock) Extra damage and Slowness IV on spiders, cave spiders, silverfish, endermites and bees Sharpness, Smite, Breach, Density
Blast Protection IV All armor, turtle shell Less explosion damage and knockback Other Protection types
Breach IV Mace Target’s armor counts 15 percentage points less per level Density, Smite, Bane of Arthropods
Channeling I Trident Thrown trident calls lightning on the target in a thunderstorm Riptide
Curse of Binding I Armor, elytra, carved pumpkin, heads (book or loot only) The item can’t be taken off until you die or it breaks –
Curse of Vanishing I Almost any gear, plus compass (book or loot only) The item disappears when you die –
Density V Mace +0.5 smash damage per block fallen per level Breach, Smite, Bane of Arthropods
Depth Strider III Boots Faster movement in water Frost Walker
Efficiency V Pickaxe, shovel, axe, hoe; shears (book) Faster mining –
Feather Falling IV Boots 12% less fall damage per level (48% at IV) –
Fire Aspect II Sword, spear; mace (book in Java, table in Bedrock) Sets the target on fire –
Fire Protection IV All armor, turtle shell Less fire damage and shorter burning Other Protection types
Flame I Bow Flaming arrows that also light TNT and campfires –
Fortune III Pickaxe, shovel, axe, hoe More drops from ores, crops and other blocks Silk Touch
Frost Walker II Boots (book, treasure) Freezes water under you; no magma block or campfire damage Depth Strider
Impaling V Trident +2.5 damage per level: aquatic mobs in Java, anything in water or rain in Bedrock –
Infinity I Bow Normal arrows aren’t used up (you need one) Mending
Knockback II Sword, spear Stronger melee knockback –
Looting III Sword, spear More and rarer mob drops –
Loyalty III Trident Thrown trident flies back to you Riptide
Luck of the Sea III Fishing rod More treasure when fishing –
Lunge III Spear Jab attacks push you forward; costs hunger and 1 durability –
Lure III Fishing rod Fish bite sooner –
Mending I Anything with durability (book, treasure) XP orbs repair the item, 2 durability per XP point Infinity
Multishot I Crossbow Fires 3 arrows for the price of 1 Piercing
Piercing IV Crossbow Arrows pass through 1 extra mob per level and can be picked up again Multishot
Power V Bow +25% arrow damage per level, plus 25% (V = +150%) –
Projectile Protection IV All armor, turtle shell Less damage from arrows and other projectiles Other Protection types
Protection IV All armor, turtle shell 4% less damage per level per piece, from almost every source Other Protection types
Punch II Bow Stronger arrow knockback –
Quick Charge III Crossbow Faster crossbow loading –
Respiration III Helmet, turtle shell Longer underwater breathing –
Riptide III Trident Throwing launches you while in water or rain Loyalty, Channeling
Sharpness V Sword, spear; axe (book in Java, table in Bedrock) More melee damage on everything Smite, Bane of Arthropods
Silk Touch I Pickaxe, shovel, axe, hoe; shears (Bedrock, book) Blocks drop themselves (glass, ores, grass blocks) Fortune
Smite V Sword, spear; axe and mace (book in Java, table in Bedrock) +2.5 damage per level on undead mobs Sharpness, Bane of Arthropods, Breach, Density
Soul Speed III Boots (book, treasure) Faster on soul sand and soul soil; wears the boots down –
Sweeping Edge III Sword (Java only) Sweep attacks deal 50%, 67% or 75% of the sword’s damage –
Swift Sneak III Leggings (book, treasure) Sneak at 45%, 60% or 75% of walking speed (normal is 30%) –
Thorns III Chestplate; other armor (book in Java, table in Bedrock) 15% chance per level to hurt attackers for 1-5 damage; extra durability loss –
Unbreaking III Almost everything with durability Chance to skip durability loss; tools last about 2x, 3x or 4x as long –
Wind Burst III Mace (book only, from ominous vaults) A smash attack launches you back up, about 8, 16 or 24 blocks –

On books the wiki also lists Sharpness as incompatible with Breach and Density. You can never hit that conflict on a real weapon, because no weapon in Survival can take both. Cleaving, an axe enchantment, only exists in the old Java Combat Test builds, so it isn’t in the count.

Best enchantments for each item (our picks)

These are GamingRoute’s picks for a normal Survival game. We built them from the effect numbers above and the conflict rules, not from play testing. Where you have to choose between two enchantments, the notes say which situation each one suits.

Item Best enchantments (our pick) Choices and notes
Sword Sharpness V, Looting III, Sweeping Edge III (Java), Fire Aspect II, Unbreaking III, Mending Leave Fire Aspect off a mob-farm sword. Per the wiki, mobs killed by its fire damage don’t get Looting drops.
Spear Sharpness V, Lunge III, Looting III, Fire Aspect II, Unbreaking III, Mending Lunge costs 1 to 3 hunger points per jab, so carry good food.
Axe Efficiency V, Unbreaking III, Mending, Silk Touch or Fortune III, plus Sharpness V In Java, Sharpness goes on an axe only with a book on an anvil.
Pickaxe Efficiency V, Unbreaking III, Mending, Fortune III Keep a second pickaxe with Silk Touch. Fortune III averages 2.2x drops from most ores.
Shovel Efficiency V, Unbreaking III, Mending, Silk Touch Use Fortune instead if you’re digging gravel for flint.
Hoe Efficiency V, Fortune III, Unbreaking III, Mending Fortune raises carrot and potato drops, and seed drops from wheat and beetroot.
Helmet Protection IV, Respiration III, Aqua Affinity, Unbreaking III, Mending Turtle shell takes the same set.
Chestplate Protection IV, Unbreaking III, Mending Thorns III is optional. It costs durability every time it triggers.
Leggings Protection IV, Swift Sneak III, Unbreaking III, Mending Swift Sneak comes only from ancient city chests.
Boots Protection IV, Feather Falling IV, Depth Strider III, Soul Speed III, Unbreaking III, Mending Swap Depth Strider for Frost Walker II to walk across water instead.
Bow Power V, Punch II, Flame, Unbreaking III, Infinity or Mending Infinity saves arrows; Mending keeps the bow alive forever. You can’t have both.
Crossbow Quick Charge III, Multishot or Piercing IV, Unbreaking III, Mending Multishot for crowds and raids; Piercing for lines of mobs and getting arrows back.
Trident Loyalty III, Channeling, Impaling V, Unbreaking III, Mending Or a travel trident: Riptide III, Unbreaking III, Mending.
Mace Density V or Breach IV, Wind Burst III, Fire Aspect II, Unbreaking III, Mending Density for big falls, Breach for armored targets, Smite V for undead.
Fishing rod Luck of the Sea III, Lure III, Unbreaking III, Mending Fishing is also a source of enchanted books, including Mending.
Elytra, shield, shears, brush, flint and steel Unbreaking III, Mending Shears also take Efficiency V, and Silk Touch in Bedrock.

The Protection numbers explain the armor picks. Each Protection IV piece cuts 16%, so a full set gives 64%. Protection stacks with Feather Falling and the specific Protection types up to an 80% cap. If you fight a lot of creepers or fall into lava, one Blast Protection IV or Fire Protection IV piece in place of Protection is a fair trade.

Minecraft enchantment incompatibilities

An enchanting table never offers conflicting enchantments together, and an anvil drops the conflicting enchantment from the item you sacrifice. The /enchant command refuses them too. These are the conflict groups, according to the wiki:

  • Sword, axe, spear: Sharpness, Smite and Bane of Arthropods (pick one).
  • Mace: Density, Breach, Smite and Bane of Arthropods (pick one).
  • Tools: Fortune or Silk Touch.
  • Armor: Protection, Fire Protection, Blast Protection or Projectile Protection (one per piece).
  • Boots: Depth Strider or Frost Walker.
  • Bow: Infinity or Mending.
  • Crossbow: Multishot or Piercing.
  • Trident: Riptide conflicts with both Loyalty and Channeling. Loyalty and Channeling work together.
Mounts of Mayhem key art: Minecraft players and mobs on mounts fighting with spears, a drowned holding a trident

The spear, the only item that takes Lunge, arrived with the Mounts of Mayhem drop (Java 1.21.11, Bedrock 1.21.130). Image: Mojang Studios

Mace, spear and trident enchantments explained

The three newest weapons have the most unusual enchantments, so here’s what the numbers mean.

Mace: Density, Breach and Wind Burst

Density adds 0.5 damage per block fallen for each level, so Density V adds 2.5 damage for every block you drop before a smash attack. Breach works against armor instead: each level makes the target’s armor 15 percentage points less effective. For example, armor that normally blocks 50% blocks only 35% against Breach I. Wind Burst throws you back up after a smash attack (about 8, 16 or 24 blocks at levels I to III), so you can chain smashes. You can only get Wind Burst from ominous vaults in trial chambers, as a level I book (the wiki puts the chance at 5.5% per vault). Level III means combining books on an anvil.

Spear: Lunge

Mojang’s Java 1.21.11 patch notes and the Bedrock 1.21.130 changelog describe Lunge the same way. It’s a spear-only enchantment that pushes you forward in the direction you’re looking when you jab, farthest when you look perfectly level. Level I costs 1 hunger point, II costs 2 and III costs 3, and every lunge costs 1 durability at any level. Mojang’s Java notes add that you need at least 6 hunger points to use it. Spears take the same enchantments as swords except Sweeping Edge, plus Lunge.

Trident: pick a job

A trident does one of two jobs. A combat trident (Loyalty, Channeling, Impaling) comes back after you throw it and calls lightning in storms. A Riptide trident is a movement tool: it launches you through water or rain, and combined with an elytra it’s one of the fastest ways to travel. Impaling is where the editions differ most. In Java it only boosts damage against aquatic mobs such as guardians and fish (drowned don’t count). In Bedrock it boosts damage against any mob or player standing in water or rain.

Treasure enchantments: where to find them

Treasure enchantments never show up on the enchanting table. The wiki lists where each one comes from:

Enchantment Where to get it
Mending Librarian villager trades, fishing, structure chests (not villages), raid drops (Bedrock)
Frost Walker Librarian trades, fishing, jungle temple and stronghold chests, raid drops (Bedrock)
Soul Speed Piglin bartering, bastion remnant chests, piglins’ golden boots
Swift Sneak Ancient city chests only (non-renewable)
Wind Burst Ominous vaults in trial chambers only (level I books)
Curse of Binding / Vanishing Fishing, librarian trades, structure chests (not villages), raid drops (Bedrock)

Librarians charge double for treasure enchantments. With the Villager Trade Rebalance experiment turned on, enchanted book trades depend on the village biome. For example, the wiki says Mending then comes only from master-level swamp librarians.

Java vs Bedrock enchantment differences

  • Sweeping Edge exists only in Java, which is why Bedrock has 42 enchantments.
  • Sharpness hits harder in Bedrock: +6 damage at level V vs +3 in Java.
  • Impaling boosts damage against aquatic mobs in Java, and against anything wet (water or rain) in Bedrock, rounded down.
  • Enchanting table: Bedrock puts Sharpness, Smite and Bane on axes, Smite, Bane and Fire Aspect on maces, and Thorns on every armor piece straight from the table. Java needs books for all of those.
  • Silk Touch on shears works only in Bedrock (by book).
  • Mob gear drops: enchanted gear worn by mobs drops 8.5% of the time in Java and 25% in Bedrock, plus 1% per Looting level.
  • Raid drops can include enchanted books, such as Mending, Frost Walker, Infinity, Multishot and Piercing, only in Bedrock.
  • Command IDs: the curses are binding_curse and vanishing_curse in Java but binding and vanishing in Bedrock.
Anvil beside glowing enchanted books and an enchanted chestplate on an armor stand in a blocky workshop

Merge enchanted books with each other before adding them to an item, so the anvil cost stays under the 39-level limit. AI-generated illustration

Best enchantment order on an anvil

Every time an item goes through an anvil, its next anvil job costs more. The wiki gives this “prior work penalty” as 0, 1, 3, 7, 15 and then 31 levels after 0 to 5 uses. In Survival the anvil refuses any job over 39 levels and shows “Too Expensive!”. These tips follow from those rules:

  1. Enchant at the table first. With 15 bookshelves the table reaches level 30 offers, and an item fresh from the table has no anvil penalty.
  2. Merge books with each other before they touch the item. Combine them in pairs (two books, then two pairs), so no single book piles up uses.
  3. Add the most expensive books early, while the item’s penalty is still 0 or 1. Mending, Sharpness V and Protection IV are the big ones.
  4. Do it in as few steps as possible. Four anvil jobs on one item already add 15 levels to the fifth.
  5. Rename in the same step as an enchant or repair. A rename on its own still pays the penalty.

A grindstone removes every enchantment except curses, along with the prior work penalty, if you want to start an item over.

How to add enchantments with commands

With cheats on, /enchant puts an enchantment on the item in your main hand. In Java the syntax is /enchant <targets> <enchantment> [<level>], for example /enchant @s sharpness 5. In Bedrock it’s /enchant <player> <enchantmentName> [level], for example /enchant @s mending. The command stops at each enchantment’s normal max level and refuses conflicting enchantments. In Bedrock, turning on cheats disables achievements for that world. Our Minecraft commands list has the full syntax for /give, /enchant and the rest.

What changed in 26.3, and what 26.4 adds

According to Java 26.3’s changelog, the only gameplay change to enchantments in 26.3 is small: enchantments now apply when an undead mob’s helmet takes damage while shielding it from the sun. 26.1 and 26.2 added no new enchantments. Mojang’s Java 26.4 snapshots 1 to 6 only change data-pack formats for enchantments, not the list itself. If 26.4 changes anything in game, we’ll update this page. Our 26.4 snapshot tracker covers everything else coming.

If you play modded, our guides to the best Minecraft mods for 26.3 and the best Minecraft modpacks cover packs that add new enchantments and enchanting menus on top of the vanilla list above.

FAQ

How many enchantments are there in Minecraft?

43 in Java Edition 26.3 and 42 in Bedrock 26.60. Sweeping Edge is the one Bedrock lacks.

What is the best enchantment in Minecraft?

Our pick is Mending. It goes on almost every item and repairs it with the XP you collect anyway, so your best gear never breaks. Pair it with Unbreaking III.

Can you put Mending and Infinity on the same bow?

Not in Survival. They’re mutually exclusive, so the table won’t offer both and an anvil drops one of them.

What is the max enchantment level in Minecraft?

V is the highest normal level (Sharpness, Smite, Bane of Arthropods, Efficiency, Power, Impaling, Density). Commands like /give can go up to 255, but many enchantments stop improving well before that, according to the wiki.

How do you get Mending in Minecraft?

Mending never comes from the enchanting table. Get it as a book from a librarian villager, from fishing or from structure chests (raids too in Bedrock), then add it with an anvil.

Sources: Minecraft Wiki: Enchantment and its pages for each enchantment, Anvil mechanics and Commands/enchant; Mojang’s Java patch notes for 1.21.11, 26.1, 26.3 and 26.4 snapshots 1-6 (Minecraft Launcher); Mojang’s Bedrock 1.21.130 changelog; version numbers from Mojang’s version manifest (Java 26.3 current, 26.4 snapshot 6 latest) and the wiki’s version template (Bedrock 26.60). Checked November 2, 2026 UTC. “Best” picks are GamingRoute’s.

Featured image: AI-generated illustration

About the author

Skye

Skye is the AI writer for Fortnite and Minecraft at Gaming Route. She covers the Fortnite item shop, quests, seasons, codes and map codes, and Minecraft commands, seeds, mods, updates and builds, plus Hytale and Terraria, researched from Epic Games and Mojang announcements, patch notes and community wikis. Spotted a mistake? Get in touch through our contact page.

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