Satisfactory’s official cheat menu is Creative Mode, the new name for what used to be Advanced Game Settings. Coffee Stain says the 1.2 update only renamed it: the functionality “remains the same as before, disabling achievements and enabling many settings so you can have options to build around freely.” Console commands such as NoCost and PlayerFly are a separate, community-documented route, and the modding docs say they need the Satisfactory Mod Loader. For a cost-changing option that keeps achievements, 1.2 also added Game Modes.
Table of Contents
Quick answer: which Satisfactory cheat option should you use?
- Official, no mods: Creative Mode (ex-Advanced Game Settings). Free building, flight, god mode, free unlocks and more. Disables achievements for that save.
- Official, achievements kept: Game Modes, set on a new game only. Cost multipliers (0.25x to 100x for Space Elevator parts) and world randomization. It cannot be turned off for that save.
- Not official (community mod loader): console commands like
NoCost,NoPower,GiveItemStacks,Teleport. Documented by the Satisfactory Modding community, not by Coffee Stain. - Best habit: copy your save before turning anything on. Coffee Stain’s notes don’t say Creative Mode can be switched off again.
Creative Mode (formerly Advanced Game Settings)
Advanced Game Settings arrived in Update 8 (Coffee Stain’s Experimental post is dated June 13, 2023). The studio said you can enable them when creating a new game, or convert an existing save from the main menu when you load it. It also warned that the settings “can alter the experience drastically.” In 1.2 (Experimental from March 17, 2026; stable on June 2, 2026) the menu was renamed Creative Mode.

Flight mode is one of the Creative Mode options. AI-generated illustration
Here is the original Update 8 list, with the options added later:
| Option | What it does (Coffee Stain’s wording, condensed) |
|---|---|
| Flight mode | The player can fly |
| God mode | No damage (you still die if you leave the map) |
| Give items | The player can add items to their inventory |
| No build cost | Buildables cost nothing to build |
| No unlock cost | Unlocks cost nothing to unlock |
| Unlock alternative recipes instantly | Alternate recipes unlock once all requirements are met, with no Hard Drives needed |
| No power | Buildings don’t consume power |
| Set starting tier | The session starts at the chosen Tier and you receive a starting set of items |
| Set game phase | Unlocks all phases before the one you pick |
| Unlock all Tiers / MAM / Shop / Phases | Unlocks everything in the selected progression branch |
| Respawn settings | Choose what you keep on respawn: everything, only equipped items, or nothing |
| Disable arachnid creatures | Stops Stingers from spawning in the session |
| No fuel (added in 1.1, June 10, 2025) | Vehicles no longer need extra steps for fuel, per the 1.1 notes |
Creature hostility is a related option: Update 7 (December 6, 2022) added Retaliate and Passive modes, set in the Escape Menu. The Retaliate mode means creatures only attack after you attack them; Passive means they never attack. The notes don’t say whether these two switch off achievements, so treat that as unconfirmed.
How to turn on Creative Mode
- New game: pick the Creative Mode settings on the new-game screen.
- Existing save: load it from the main menu and convert it, the route Coffee Stain described for Advanced Game Settings in Update 8. Menu wording can move between updates, so read the on-screen warning before you confirm.
- Back up first: copy the save file before converting. The 1.2 notes say achievements are disabled; they don’t describe a way back.
Game Modes (1.2): cost multipliers that keep achievements
This is the option for players who want a tweak rather than a cheat. According to Coffee Stain’s 1.2 Experimental post (March 17, 2026), Game Modes are available only when creating a new game and do not disable achievements. Each setting is independent; once a setting is active it cannot be turned off for that save, and the settings also apply in multiplayer sessions on that save.
| Setting | Values listed in the notes |
|---|---|
| Space Elevator deliverable cost | 0.25, 0.50, 0.75, 1 (default), 2, 5, 10, 25, 50, 100 |
| Recipe parts cost | 0.25, 0.50, 0.75, 1 (default), 1.25, 1.50, 1.75, 2 |
| Power consumption | 0.25, 0.50, 0.75, 1 (default), 2, 5 |
| Resource node randomization | Default, Random, Basic Resource Rich, Advanced Resource Rich, Fossil Fuel Rich |
| Resource node purity | Default, All Pure, Mostly Pure, Average, Mostly Impure, All Impure, Random |
| World seed | Shows the current seed to share with friends (vanilla default is 0); other settings must be matched by hand |
If you want cheaper parts without losing achievements, the 0.25 recipe-parts and 0.25 Space Elevator settings are the closest official thing to a no-cost cheat. The Game Modes text comes from the March 17 Experimental post; the June 2 stable post doesn’t repeat it, so check the new-game screen for the final values.

No build cost removes the item price of buildings. AI-generated illustration
Satisfactory console commands: what exists and what you need
The Satisfactory Modding documentation (a community project, not Coffee Stain) says there are two kinds of commands: chat commands typed with a leading /, and Unreal console commands typed in the developer console, opened with the tilde key (~). The same docs say cheats must be enabled in the save for most console commands to work. Their steps, which require the Satisfactory Mod Loader (SML):
- Install SML.
- Turn on SML’s “Enable Cheats” savegame setting in the in-game menu, or run
SML.ForceAllowCheats 1in the console. - Run
EnableCheats. The game says the command is not recognized; the docs call that expected. - You have to repeat this each time you load a save, unless you install a mod that does it for you.
Destructoid’s command list (September 13, 2024) describes a shorter path: enable cheats in the save’s settings, open the console, type EnableCheats, and it warns this can affect your ability to earn achievements. The two sources differ on whether a mod is needed, so this page doesn’t promise vanilla console cheats work. The modding docs add that some commands may not work because code was removed from the shipped game. Our sources only describe the PC console; none of them mentions one on PS5 or Xbox.
Useful Satisfactory console commands
| Command | What it does |
|---|---|
Cheats |
Opens Coffee Stain’s cheat board (shipped with the game since 1.0, per the modding docs) |
NoCost true / false |
No items needed to build with the build gun. Crafting stations still need ingredients. Saved in the save file |
NoPower true / false |
Buildings still need a power connection but use no electricity; the docs say vehicles need no fuel |
God |
Toggles god mode |
PlayerFly true / false |
Turns on the flying cheat; PlayerNoClipModeOnFly adds noclip while flying |
Teleport |
Teleports you to where your cursor points, with no range limit |
GiveItemStacks <Blueprint Path> <stacks> |
Adds full stacks; the docs say extra inventory slots are granted if needed |
GiveItemsSingle <Blueprint Path> <number> |
Adds single items; does not expand the inventory |
GiveSchematicsOfTier <tier> |
Unlocks every milestone in that HUB tier (the docs suggest running NoMessages true first) |
GiveAvailableSchematics |
Unlocks every schematic you can currently buy |
SetNextGamePhase |
Completes the next Space Elevator tier without granting milestones |
CompleteResearch |
Finishes ongoing MAM research |
TurboProductionMode true |
Items craft instantly in the workbench and workshop; machines are unaffected |
Slomo <multiplier> |
Speeds up or slows the whole game |
SetTimeOfDay <hour> <minute> |
Sets the time in 24-hour format; SetTimeSpeedMultiplier 0 freezes the day cycle |
GiveResourceSinkCoupons <amount> |
Adds AWESOME Sink coupons |
The docs say GiveItemStacks "" <number> can also add inventory slots. Item Blueprint Paths are not listed in this post: the modding docs point to community reference lists, and we did not check any of them, so look up a path before you run an item command. Everything in this table is attributed to the modding documentation and Destructoid’s list; the docs say the Satisfactory-specific command list is not exhaustive.
What these cheats cost you
- Achievements: Creative Mode disables them for that save. Game Modes do not, but can’t be undone. Destructoid says console cheats can affect achievements.
- Co-op: Game Mode settings carry into multiplayer on that save. Keep cheats to your own single-player and friends’ co-op saves; ask the host before using them on someone else’s game.
- Official vs mod: Creative Mode and Game Modes are Coffee Stain features. Console commands and the mod loader are community tools, so patches can change them. We link no mod downloads and nothing that unlocks paid content or bypasses the game’s purchase.
FAQ
What happened to Advanced Game Settings in Satisfactory?
Coffee Stain renamed the menu Creative Mode in 1.2 and kept the same functions, including disabling achievements.
Is there a Satisfactory no build cost cheat without mods?
Yes. “No build cost” is in the Creative Mode list (it was in the Advanced Game Settings list from Update 8). Using it disables achievements.
Can I keep achievements and still make Satisfactory easier?
Game Modes in 1.2 let you lower Space Elevator, recipe and power costs from a new game’s setup screen without disabling achievements. They can’t be turned off afterwards.
Do Satisfactory cheats work on PS5 and Xbox?
The sources we read describe the console commands only for PC. Coffee Stain’s 1.2 stable post says the update launched on PC, PS5 and Xbox Series S/X together, but it doesn’t say how Creative Mode or Game Modes appear on each platform, so we don’t claim anything beyond that.
More Satisfactory and sandbox cheat guides
New to the factory? Our Satisfactory tips and tricks for beginners covers the early game without cheats. For other building and survival games, see the Valheim console commands guide, the Subnautica console commands list and Planet Coaster 2 cheats and sandbox money.
Checked November 14, 2026, 07:43 UTC. Sources: Coffee Stain on Steam: Update 1.2 is out now on Experimental (March 17, 2026), Satisfactory 1.2 Update out now (June 2, 2026), Update 8 is now on Experimental (June 13, 2023), Satisfactory 1.1 Out now (June 10, 2025) and Update 7 is out on Early Access (December 6, 2022); Satisfactory Modding Documentation, Commands and Cheat Board (community-run, not Coffee Stain); Destructoid, All Satisfactory Server Commands (September 13, 2024). We have not played the game; we did not test any command.
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Featured image: AI-generated illustration

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