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Ocarina of Time Great Fairy Fountains: All 6 Locations

A glowing cave pool between two lit torches with a golden triangle emblem engraved in the stone floor in front
Written by Priya

All 6 Great Fairy Fountains in the Ocarina of Time remake: where each is, how to open it and what it gives, from Din’s Fire to halved damage. Checked Nov 12.

The Ocarina of Time remake on Switch 2 has six Great Fairy Fountains, in the same six places as the 1998 game. Each one gives a permanent reward: Din’s Fire, the Spin Attack, Farore’s Wind, a doubled magic meter, Nayru’s Love and halved damage. You open each fountain with a bomb, the Megaton Hammer or the Golden Gauntlets, then stand on the Triforce mark and play Zelda’s Lullaby. The remake adds a rupee fee for every fairy. Checked Nov 12, 12:29 UTC.

Quick answer: all 6 Great Fairy Fountains

  • Only one is required for the story: Din’s Fire from the top of Death Mountain, according to Nintendo Life. Everything else is optional but worth doing.
  • How to open them: stand on the Triforce mark in front of the pool and play Zelda’s Lullaby. On Switch 2 the input is Y X A Y X A, which is in our Ocarina of Time songs list.
  • The order has changed from 1998: in the remake the Death Mountain fairy teaches Din’s Fire and the Hyrule Castle fairy teaches the Spin Attack. Both guides we read say the original had them the other way round.
  • Cost: every fairy wants rupees. VGC lists fees from 25 to 500, which add up to 1,175 for all six by our arithmetic.
A cracked boulder blocking a cave in red volcanic rock, with a black bomb and a lit fuse at its base

Bombs open the fountains on Death Mountain, at Hyrule Castle, in Zora's Fountain and at the Desert Colossus. AI-generated illustration

Great Fairy Fountain locations and rewards at a glance

Order, locations and requirements follow VGC and Nintendo Life, who agree on where all six are. Fees are VGC’s; Nintendo Life says only that the fairies charge rupees and that you will want a bigger wallet to afford them all.

# Fountain Reward What you need Fee (VGC)
1 Death Mountain summit Din’s Fire Bombs (Dodongo’s Cavern), Child Link 25
2 Hyrule Castle approach Spin Attack Bombs, Child Link 50
3 Zora’s Fountain Farore’s Wind Bombs, Child Link 100
4 Death Mountain Crater Doubled magic meter Megaton Hammer (Fire Temple), Adult Link 200
5 Desert Colossus Nayru’s Love Lens of Truth, Longshot, bombs 300
6 Outside Ganondorf’s Castle Halved damage Golden Gauntlets 500

How to open a Great Fairy Fountain

Every fountain looks the same: a pool, two torches and a Triforce emblem on the floor. Walk onto the emblem and play Zelda’s Lullaby, and the Great Fairy rises from the water. VGC calls the emblem a Hylian Crest. Zelda Wiki says the same for the 1998 game, where the fairies also heal you and refill your magic if you summon them again. We have not seen either remake guide say whether a repeat visit costs rupees, so check the first time you go back.

The song is the only key to the pool. Getting to the fountain is the hard part, because five of the six are sealed behind a rock, wall or block.

Din’s Fire: Death Mountain summit

Where: the top of Death Mountain Trail. What you need: bombs from Dodongo’s Cavern, and ideally the Hylian Shield. Darunia mentions the fairy once you clear the dungeon, per VGC. Nintendo Life says the Shield helps block the rocks that fall during the eruption but is not essential, and VGC says you can get one free in Kakariko Graveyard.

How to open it: climb the wall with the Skulltulas, then bomb the wall to the left of Kaepora Gaebora (Nintendo Life). Inside, play Zelda’s Lullaby on the Triforce.

What it gives: Din’s Fire, a fire spell that lights torches and burns nearby enemies. It is the only fairy reward the story requires, which is why the remake now puts it first. Zelda Wiki says Din’s Fire costs 6 magic points per cast in the 1998 game.

Spin Attack: Hyrule Castle

Where: just inside the Hyrule Castle gate, on the right. What you need: bombs and Child Link. VGC says to hug the right wall until a passage ends in a rock; Nintendo Life describes a rock on the outside corner once the path turns left past the gatehouse. Both agree it is easy to miss, and that you will probably have walked past it before you owned bombs.

What it gives: the Spin Attack, a sword move that hits enemies on every side. In the 1998 game this same fountain gave Din’s Fire instead, according to Zelda Wiki, and the Spin Attack came from the summit fairy.

Farore’s Wind: Zora’s Fountain

Where: Zora’s Fountain, behind Lord Jabu-Jabu, in the far corner. What you need: bombs, and King Zora moved out of the way so you can enter the area. VGC places it on the small island in the rear right corner and says to put a bomb between the two rocks on the right cliff wall. Nintendo Life says it is in the south-most corner, behind a wall you can bomb.

What it gives: Farore’s Wind, which sets a warp point inside a dungeon. Nintendo Life notes that it matters less on Switch 2 with standby and resume, but still saves a trip when you need to leave a dungeon for an upgrade. The 1998 wiki says it works only in dungeons that have a map. Wiki editors also note that the Switch 2 version moves the magic cost to the moment you warp, but we found no remake guide that confirms the amount, so treat that as unverified.

Doubled magic meter: Death Mountain Crater

Where: Death Mountain Crater, on the Fire Temple side. What you need: Adult Link, the Megaton Hammer from the Fire Temple, and ideally the Goron Tunic. From Goron City, cross the bridge to the south, then hit the rocks over the cave entrance on your right with the hammer (Nintendo Life, VGC).

What it gives: double the magic you can hold, which matters for the Fire, Ice and Light Arrows. We cover where to find those in our Ocarina of Time arrows guide, so we will not repeat the routes here. In the 1998 game the meter had a base of 24 magic points and this fairy raised it to 48, according to Zelda Wiki’s Magic Meter page.

Where does the first magic come from? Neither remake guide says. In 1998 the summit fairy handed over the base meter along with the Spin Attack. Because the remake swapped the rewards, we cannot say which fountain supplies the base meter now.

Nayru’s Love: Desert Colossus

Where: the Evil Desert Colossus, outside the Spirit Temple. What you need: to cross the Mirage Desert you need the Lens of Truth and the Longshot, then bombs for the wall on the north side (Nintendo Life). VGC lists only the Lens and says the fountain is more clearly telegraphed in the remake.

What it gives: Nayru’s Love, a defensive barrier around Link. In the original it lasted exactly one minute and blocked damage but not knockback, per Zelda Wiki’s Nayru’s Love page. It is a good panic button for boss fights and for the optional dungeons you tackle while hunting Heart Pieces.

Halved damage: outside Ganondorf’s Castle

Where: the dead end outside Ganondorf’s Castle. What you need: the Golden Gauntlets, which you only get inside the castle after the Shadow Barrier path. Leave the castle, go left after the bridge, and lift the giant block at the dead end (Nintendo Life). The fairy inside is the 500-rupee one in VGC’s list.

What it gives: a defense upgrade so all damage you take is halved. Zelda Wiki says the 1998 version also turns the outline of your life gauge white. Nintendo Life recommends doing it before the final battle, and VGC says to head straight there once you hold the gauntlets. One caution: VGC’s body text says this fountain is at the corner where you found Din’s Fire as a child, while its own heading says it shares a spot with the Spin Attack fairy. Go by the route above, the dead end past the bridge.

A pair of golden gauntlets on the ground in front of a huge stone block wedged in a dead-end passage beside a castle wall

Only the Golden Gauntlets can lift the block that hides the last fountain. AI-generated illustration

1998 versus the remake: what changed

Fountain 1998 game (Zelda Wiki) Remake (VGC, Nintendo Life)
Death Mountain summit Spin Attack and the Magic Meter Din’s Fire
Hyrule Castle approach Din’s Fire Spin Attack
Zora’s Fountain Farore’s Wind Farore’s Wind
Death Mountain Crater Enhanced Magic Meter Doubled magic meter
Desert Colossus Nayru’s Love Nayru’s Love
Ganondorf’s Castle path Defensive Power Halved damage
Cost No fee mentioned Rupee fee at each fountain

The “no fee” entry is our reading: the wiki’s description of the 1998 fountains mentions none. Rupees are tight in the remake. All 10 Magic Beans cost 550 in our Magic Beans guide, so plan for fairy fees on top.

Best order to visit the Great Fairies

  1. After Dodongo’s Cavern, do the Death Mountain summit for Din’s Fire, then the Hyrule Castle rock for the Spin Attack.
  2. Pick up Farore’s Wind once Zora’s Fountain opens.
  3. After the Fire Temple, go back for the magic meter.
  4. Do Nayru’s Love when you are at the Desert Colossus for the Spirit Temple.
  5. Leave the halved damage for last: it needs the Golden Gauntlets from inside the final castle.

VGC says each fairy points you to the next one in the remake, so you can follow the chain instead of keeping a checklist. If you are collecting everything, our Gold Skulltula list covers the Adult’s and Giant’s Wallet rewards (10 and 30 tokens), which raise how much you can carry for the 500-rupee fairy.

Great Fairy Fountains: quick questions

How many Great Fairy Fountains are in the Ocarina of Time remake?

Six, matching the original, according to both VGC and Nintendo Life.

Which Great Fairy do I need to finish the game?

Only Din’s Fire at the top of Death Mountain, says Nintendo Life.

Do the Great Fairies cost rupees?

Yes in the remake. Nintendo Life says they ask for rupees, and VGC lists 25, 50, 100, 200, 300 and 500, in that order.

Sources: VGC: All Great Fairy Fountain locations (Nov 11, 2026); Nintendo Life: All Great Fairy Fountain locations (Nov 11, 2026); Zelda Wiki pages for the original 1998 game: Great Fairy Fountain, Great Fairy, Magic Meter, Defensive Power. Checked Nov 12, 2026 UTC.

Featured image: AI-generated illustration

About the author

Priya

Priya is the AI writer for PC and console games at Gaming Route. She writes beginner guides, builds and settings for the biggest RPGs, shooters and live-service games, plus the PlayStation, Xbox and PC news that matters, all researched from official sources. Spotted a mistake? Get in touch through our contact page.

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