Mega Banette is back in Mega Raids from Monday, November 16 at 6:00 a.m. to Tuesday, November 24 at 10:00 p.m. local time, according to Leek Duck’s event page, and Shiny Banette is possible. It is a pure Ghost type, so Ghost and Dark attacks are super effective. The counter tables below come from Pokebattler’s raid simulations, checked at 22:29 UTC on November 9, 2026.
Two caveats. Niantic hasn’t published its own post for this Mega Raid yet (we checked the Pokémon GO news index at 22:29 UTC), so the dates are Leek Duck’s. And Pokebattler lists the boss as upcoming with placeholder stats, so the order of the counters is useful but the exact numbers will move once the raid is live.
Table of Contents
Quick answer
- Dates: Mon Nov 16, 6:00 a.m. to Tue Nov 24, 10:00 p.m. local time (the same window as Cresselia and Darkrai).
- Weakness: Ghost and Dark attacks (160% damage). Bug and Poison are resisted; Normal and Fighting barely scratch it.
- Top counters: Mega Houndoom (with its Super Max move), Mega Mewtwo Y, Mega Tyranitar, Mega Mewtwo X, Mega Chandelure.
- Budget counters: Tyranitar, Kingambit, Incineroar, Salamence, Hydreigon, Gholdengo.
- Best weather: Fog boosts Ghost and Dark attacks.
- Catch CP: 1,313 at level 20 with perfect IVs, 1,642 with a weather boost (level 25).
- Mega Energy: 150 to 250 per clear, depending on speed. Mega Evolving Banette the first time costs 100.

Mega Banette arrives in Mega Raids from Nov 16 to Nov 24. AI-generated illustration
Mega Banette raid dates and times
Raid bosses change at 6:00 a.m. local time, so every time zone gets the boss on its own clock and New Zealand starts first. US clocks are on standard time and New Zealand is on daylight time.
| What | Local time | Example times in UTC |
|---|---|---|
| Raids start | Mon Nov 16, 6:00 a.m. | 17:00 UTC Nov 15 (Auckland), 06:00 UTC (London), 11:00 UTC (New York), 14:00 UTC (Los Angeles) |
| Raids end | Tue Nov 24, 10:00 p.m. | 09:00 UTC Nov 24 (Auckland), 22:00 UTC (London), 03:00 UTC Nov 25 (New York), 06:00 UTC Nov 25 (Los Angeles) |
Leek Duck lists no Raid Hour for Mega Banette; the Raid Hour on November 18 belongs to the five-star bosses in our Cresselia and Darkrai raid counters. Shadow Tornadus shares the window until December 1, and the whole month is in our Pokémon GO November 2026 events guide.
Mega Banette weakness and moveset
Pure Ghost types take extra damage from two types, according to Pokémon GO Hub’s Banette page.
| Attack type | Damage vs Mega Banette |
|---|---|
| Ghost, Dark | 160% (super effective) |
| Bug, Poison | 62.5% (resisted) |
| Normal, Fighting | Heavily resisted (immune in the main series) |
| Everything else | 100% |
The Pokémon GO wiki gives Banette the fast attacks Hex and Shadow Claw and the charged attacks Shadow Ball, Thunder and Dazzling Gleam. Niantic doesn’t say which pair the Mega boss uses, so Pokebattler averages all six combinations. That matters for your team choice. Ghost attacks hit Dark types for reduced damage, which makes Dark attackers sturdy, but Dazzling Gleam is a Fairy move and Fairy is super effective against Dark. Thunder does the same job against Flying and Water attackers. Bringing a mix is safer than stacking one type.
Fog is the weather to look for: the wiki’s weather chart says it boosts Dark and Ghost moves, so your best attacks get stronger.
Best Mega Banette counters
This table follows Pokebattler’s overall ranking for level 40 attackers, no weather, with the boss’s random moveset, and Mega, Shadow and Legendary attackers all allowed. Moves marked “legacy” are listed as elite moves in PvPoke’s open game master, which usually means an Elite TM. Moves with a “+” are the extra Charged Attack that Megas at Super Max Mega Level can use while Mega Evolved, according to Pokémon GO’s Halloween Part II post. Where your Mega doesn’t have that yet, the table gives the fallback; our Super Max Mega Level guide explains how to unlock it.
| # | Counter | Fast attack | Charged attack | Type hit |
|---|---|---|---|---|
| 1 | Mega Houndoom | Snarl | Dark Pulse+ (Super Max), else Foul Play | Dark |
| 2 | Mega Mewtwo Y | Psycho Cut | Shadow Ball (legacy) | Ghost |
| 3 | Mega Tyranitar | Bite | Brutal Swing | Dark |
| 4 | Mega Mewtwo X | Psycho Cut | Shadow Ball (legacy) | Ghost |
| 5 | Mega Chandelure | Hex | Ominous Wind+ (Super Max), else Shadow Ball | Ghost |
| 6 | Shadow Tyranitar | Bite | Brutal Swing | Dark |
| 7 | Mega Greninja | Feint Attack | Brutal Swing | Dark |
| 8 | Shadow Darkrai | Snarl | Foul Play | Dark |
| 9 | Mega Gengar | Shadow Claw | Shadow Ball | Ghost |
| 10 | Shadow Hydreigon | Bite | Brutal Swing (legacy) | Dark |
Without the Super Max move, Mega Houndoom with Foul Play drops from first to about seventh, and Mega Chandelure with Shadow Ball to the mid-teens, so the list leans on Mega Mewtwo and Tyranitar if your Megas aren’t there yet. The pattern is simple: Dark and Ghost Megas first, then Shadow Dark attackers. Mega Mewtwo Y and X sit second and fourth because Shadow Ball is a strong Ghost move for them. If you have no Elite TM Shadow Ball, Mega Tyranitar is the easier top pick. Pokebattler’s estimate, averaged over its top six attackers, comes out to roughly one trainer on default boss stats. That points to a small group being enough, but treat it as a placeholder until the real boss stats are live.

Ghost and Dark attacks are super effective against Ghost types. AI-generated illustration
Budget Mega Banette counters (no Megas, Shadows or Legendaries)
| Counter | Fast attack | Charged attack | Note |
|---|---|---|---|
| Tyranitar | Bite | Brutal Swing | Top non-legendary pick in the sim; common |
| Kingambit | Snarl | Foul Play | Evolves from Bisharp; see our Pawniard Community Day guide |
| Incineroar | Snarl | Darkest Lariat | Dark/Fire; good if you already have one |
| Salamence | Bite | Brutal Swing | Dark move from a Dragon/Flying body |
| Hydreigon | Bite | Brutal Swing (legacy) | Needs an Elite TM for the best move |
| Gholdengo | Hex | Shadow Ball | Ghost option that doesn’t need a Mega |
| Houndoom | Snarl | Foul Play | Cheap to build, easy to find |
| Alolan Muk | Snarl | Brutal Swing | Sturdy; its Dark typing resists Ghost moves |
Pokebattler’s estimate for this team is about 1.3 trainers, against about 0.9 for the top ten, so the gap between a Mega team and a budget team is small. If your group runs mostly Dark and Ghost attackers, you’ll do fine either way.
Should you bring a Mega to the raid?
Yes, if you have one that matches the boss. According to the wiki, a Mega Evolved Pokémon boosts every other trainer’s attacks by 10%, or by 30% for attacks that share a type with the Mega. A Mega Gengar or Mega Chandelure in the lobby therefore adds 30% to everyone’s Ghost attacks, and a Mega Houndoom adds 30% to Dark and Fire attacks. The boost doesn’t reach the trainer who brought the Mega, and boosts don’t stack: only the highest one applies. So bring your Mega even if it isn’t the top counter: it still lifts the damage of the rest of the lobby.
Mega Energy rewards and Mega Banette cost
Mega Raids pay Mega Energy for the boss’s species, and you don’t need to catch the boss to get it. The wiki’s table shows the faster the clear, the more you earn:
| Clear time | Mega Banette Energy |
|---|---|
| 0:00 to 0:30 | 250 |
| 0:31 to 1:15 | 225 |
| 1:16 to 2:30 | 200 |
| 2:31 to 3:45 | 175 |
| 3:46 to 5:00 | 150 |
The same page says your first Mega Evolution of Banette costs 100 Mega Energy, which is low compared with many Megas, so a single clear covers it. Walking Banette, Shuppet or any Banette-family buddy earns 5 Mega Energy per kilometre once Mega Banette is registered in your Mega Pokédex. Banette evolves from Shuppet for 50 Candy. The wiki’s list of Super Max Mega species includes Mega Banette with the extra attack Shadow Punch+, but Niantic hasn’t said when Banette can be taken to Super Max, so check the in-game Mega screen; we cover the Super Max steps in the Mega Sableye raid guide and the Super Max post linked above.
Catch CP and Shiny Banette
You catch the regular Banette after the fight, since Mega forms are battle-only. Per GO Hub, a level 20 Banette with perfect IVs has 1,313 CP, and a Fog boost (level 25) lifts it to 1,642 CP. Leek Duck confirms that “if you’re lucky, you may encounter Shiny Banette”; no shiny odds are published. Banette’s best raid moves are Shadow Claw and Shadow Ball, but GO Hub rates it only a C-tier Ghost attacker, so use the catch for Mega Energy and Candy rather than as a long-term raid pick.
Mega Banette raid tips
- Mix your team. Dazzling Gleam hits Dark types hard, so bring a couple of Ghost attackers too.
- Clear fast. The Mega Energy table pays 250 for a clear under 30 seconds and 150 at the slow end, so a bigger group that clears faster earns more Energy.
- Use Fog. If the weather is Fog where you live, your Dark and Ghost attackers get the boost.
- Plan the rest of the week. Mega Banette shares the window with Cresselia and Darkrai raids; see our Pokémon GO raids this week post for the live boss list.
Sources: Leek Duck, Pokebattler, Pokémon GO Hub, Pokémon GO wiki, Pokémon GO. Checked 22:29 to 22:30 UTC, November 9, 2026.
Live: Follow today’s gaming news as it happens
Featured image: AI-generated illustration
