NetEase’s Marvel Rivals Version 20261113 Balance Post, published on November 10, changes 29 heroes: 9 Vanguards, 9 Duelists and 11 Strategists. It is the full hero-by-hero list, and this page reproduces every number as NetEase posted it, grouped by role. The same version’s Season 11 patch notes start the update on November 13, 2026 at 09:00 UTC with about 2 hours of maintenance.
Table of Contents
Quick answer: Marvel Rivals balance changes at a glance
- Source: Marvel Rivals Version 20261113 Balance Post on marvelrivals.com, dated November 10, 2026.
- Heroes changed: 29 (Vanguard 9, Duelist 9, Strategist 11) plus 18 Team-Up line items.
- Our read of the direction: 5 mostly buffs, 11 mostly nerfs, 13 mixed. Vanguards Devil Dinosaur, Emma Frost and Doctor Strange and Duelist Wolverine take the visible hits; Black Cat, Black Widow, Human Torch and Star-Lord are the clear Duelist buffs.
- Strategists: NetEase says “almost all” Strategist kits are touched, with overall survivability scaled back and combat tools buffed per hero.
- Start: Version 20261113 goes live November 13 at 09:00 UTC according to the patch notes (1:00 AM PT, 4:00 AM ET, 9:00 AM UK). The balance post itself does not repeat a start time.
- Not in this patch: the Season 11 patch notes have no hero balance section. Everything below comes from the separate balance post.
Checked November 11, 2026 at 19:13 UTC against marvelrivals.com. NetEase can still edit numbers before the update goes live.

NetEase's header for the Version 20261113 balance post. Image: NetEase Games / Marvel
When do the Marvel Rivals balance changes go live?
The balance post is named for Version 20261113, the same build as the Season 11 patch notes posted on November 11. Those notes say the update “begins on November 13th, 2026, at 09:00:00 (UTC)” with estimated maintenance of 2 hours. They also introduce the new hero Nightcrawler and the Season 11 Battle Pass. For the time in your region and the ranked reset rules, see our Marvel Rivals Season 11 release date and time guide.
Marvel Rivals Vanguard balance changes
NetEase’s stated aim for Vanguards: restore counterplay against Devil Dinosaur, trim Emma Frost’s edge over tanks, and give Angela and Groot more offence. Nine Vanguards change.
| Hero | Changes as posted by NetEase | Direction |
|---|---|---|
| Angela | Axes of Ichors damage, first three strikes: 30 → 35. After Divine Judgement she keeps the Movement Speed and Bonus Health buffs for 6s without staying in the domain (using Wingblade Ascent removes them). Dual-axe form: Bonus Health per Axes of Ichors hit 50 → 55; continuous damage inside Divine Judgement 12.5/s → 15/s. | Buff |
| Deadpool (Vanguard) | The Big Test: the 50 Bonus Health given to nearby allies is removed; self Bonus Health 300 → 400. The Big Test – Upgraded: ally Bonus Health on each strike removed; self damage-to-Bonus Health conversion 1 → 1.5. | Mixed (self buff, allies lose it) |
| Devil Dinosaur | Savage Predation control duration 0.8s → 0.6s; launch effect after control 1.5s → 1.2s. Buddy Barrier: 15% Slow removed, duration 6s → 4s, shield 450 → 400. Apex Advantage Bonus Health 150% → 125% of Bleed damage. With the Punisher Team-Up, Primal Punishment cooldown 12s → 18s. | Nerf |
| Doctor Strange | Shield of the Seraphim shield 850 → 800, recovery 60/s → 50/s. Invisible Woman Team-Up: bonus shield on Shield of the Seraphim 150 → 100; enhanced effect removes ally Bonus Health from Psionic Vortex and raises self damage-to-Bonus Health conversion 0.5 → 0.7. Hulk Team-Up enhanced effect: minimum Gamma Maelstrom energy retained 50 → 25. | Nerf |
| Emma Frost | Mind’s Aegis shield 400 → 350, recovery 80/s → 65/s. Psychic Spear sentience damage 25% Maximum Health → 60 + 10% Maximum Health. Luna Snow Team-Up: Iced Out Diamond shield 350 → 300. | Nerf |
| Groot | Thornlash Wall Flora Colossus damage 60 → 65. Ironwood Wall health 600 → 550. Mantis Team-Up: Wild Wall is now also affected by the Flora Colossus passive, like Thornlash Wall. | Mixed |
| Peni Parker | Cyber-Web Cluster explosion damage 15 → 12. Arachno-Mine detonation delay after triggering 0.6s → 0.7s. | Nerf |
| Rogue | Power Surge Punch damage on the first two hits 35 → 40. Gambit Team-Up: Mr. & Mrs. X cooldown 30s → 15s; kinetic explosion single-hit damage 5+1% → 3+1% Maximum Health; ally healing in range 15 → 10. Defensive Stance: damage absorption radius 2m → 1.2m; damage-to-Energy ratio 0.55 → 0.6. | Mixed |
| Venom | Dark Predation detection radius slightly increased (no number given). Frenzied Arrival falloff: was 2m start and 40% max at 6m, now 3m start and 60% max at 6m. Symbiotic Resilience base Bonus Health 100 → 75; Bonus Health from lost Health 110% → 100% (cast at 300 Health remaining: 595 → 525). | Mixed (hit detection up, survivability down) |
What the Vanguard list tells you
Devil Dinosaur takes the heaviest cut, and NetEase’s reasoning is specific: since his Season 10 buffs his survivability, combined with high Strategist healing, “significantly mitigated” his weakness against sustained projectile fire. Four separate levers move at once: crowd-control time, Buddy Barrier, Apex Advantage and the Punisher Team-Up. Emma Frost and Doctor Strange lose shield values, Peni Parker’s mines become easier to destroy, and Venom’s survivability after engaging drops. Groot and Angela are the Vanguards NetEase is trying to make more competitive against them.
Marvel Rivals Duelist balance changes
Duelists split cleanly in two. The long-range pokers (Elsa Bloodstone, Winter Soldier, Phoenix) are pulled back toward their intended ranges, while Black Cat, Black Widow, Human Torch and Star-Lord get buffs. Nine Duelists change.
| Hero | Changes as posted by NetEase | Direction |
|---|---|---|
| Black Cat | Feline Fury maximum Fortune per cast 50 → 75. Black Panther Team-Up: Bonus Health after Feline Alliance 25 → 50; Fortune per enemy hit 50 → 100; cap 100 → 200. | Buff |
| Black Widow | Electro-Plasma Blast damage 50-70 → 55-75. Phoenix Team-Up: Electro-Plasma Blast damage 70 → 75. Hawkeye Team-Up: Allied Agents now gives Bonus Health from damage dealt during Focused state at a 50% ratio, capped at 75. | Buff |
| Elsa Bloodstone | Double-Barrel Blaster damage falloff now starts at 10m instead of 20m. Devil Dinosaur Team-Up enhanced effect: one ability charge removed, and Smoky Snare cooldown 15s → 12s. | Nerf |
| Human Torch | Fire Cluster projectile spread changes from random to fixed. | Buff |
| Phoenix | Spark detonation direct damage 45 → 40, area damage 20 → 15. Endsong Inferno shockwave applies 1 Spark stack instead of 2. | Nerf |
| Squirrel Girl | Burst Acorn damage 110 → 95; maximum falloff at 3m 70% → 60%. Squirrel Blockade projectile speed 20-60 m/s → 60-90 m/s; Imprison duration 1.3s → 0.8s; damage 50 → 25; new Acorn Rain (5m radius, 30/s for 2s, 20% Slow) on hit. Mammal Bond: new +100% Attack Speed for 5s, projectile speed 80 → 150 m/s, single Burst Acorn damage 65% of normal, no gravity. Tail Bounce: 25 Bonus Health on cast. | Mixed (rework) |
| Star-Lord | Galactic Legend (Ultimate): Element Guns ammo capacity 40 → 50. Team-Up (posted as “with Human Torch”): Cosmic Soul cooldown 30s → 25s; resurrection cooldown 120s → 105s. | Buff |
| Winter Soldier | Roterstern maximum damage falloff changed from 70% at 40m to 65% at 30m. Roterstern spell field damage 45 → 40. | Nerf |
| Wolverine | Feral Leap cooldown 12s → 15s. Last Stand (Ultimate) Rage-based impact bonus 0.3% → 0.2% of Max Health per point of Rage (vs a 250-Health enemy at max Rage, total impact damage 150 → 125; vs 700 Health, 330 → 260). | Nerf |
One oddity in NetEase’s text: the Star-Lord intro refers to his Team-Up with Adam Warlock, but the bullet reads “Team-Up with Human Torch” for Cosmic Soul. We have kept the bullet wording and flagged it; the in-game patch notes should settle which is meant.

AI-generated illustration of two Strategist-style healers
Marvel Rivals Strategist balance changes
NetEase’s framing for the role: “we’ll be making targeted adjustments to the kits of almost all Strategists”, scaling back overall survivability a bit while buffing combat capability to suit each hero’s playstyle. Eleven Strategists change.
| Hero | Changes as posted by NetEase | Direction |
|---|---|---|
| Adam Warlock | Avatar Life Stream initial healing 95 → 55, bounces 2 → 4 (total healing per cast 285 → 275). Storm Team-Up: Soaring Surge speed boost 67% → 100%; enhanced effect: Soul Bond Damage Boost to allies 12% → 8%. | Mixed |
| Cloak & Dagger | Dagger Storm cooldown 12s → 15s; self-healing 50/s → 35/s. Darkforce Cloak damage 80/s → 85/s. Terror Cape Blind duration 1.5s → 1s. Veil of Lightforce and Terror Cape movement speed 20 → 35 m/s, and each ally or enemy hit reduces Dagger Storm cooldown by 0.6s. The Hood Team-Up: Twilight Veil and Void Veil now launch back enemies hit along the path. | Mixed |
| Gambit | Kinetic Cards outer-card spread 2° → 3° (NetEase’s note: about 3-5m closer needed to land all cards). Healing Hearts self-healing 30/s → 20/s. | Nerf |
| Invisible Woman | Veiled Step cooldown 6s → 8s. Psionic Vortex Slow at the centre 50% → 40%, at the edge 0% → 20%. | Nerf |
| Jubilee | Detonating a Sparkle Mark no longer gives allies the 20% Healing Boost. Firework Finale healing 180/s → 190/s; outer plasmoid rotation speed 20 → 25 m/s. Blade Team-Up: Lifesteal while Vampiric Kin is active 30% → 40%. | Mixed |
| Loki | Deception cooldown 15s → 18s. Hela Team-Up: each destroyed illusion gives 1s of cooldown on both Doppelganger and Devious Exchange. Mantis Team-Up: Damage Boost to allies in Regeneration Domain removed. | Mixed |
| Luna Snow | Absolute Zero freeze 2.7s → 1.5s. White Fox Team-Up: the Spirit Fox’s Charm effect on enemies is removed; ally healing 70 → 80, enemy damage 35 → 45. Adam Warlock Team-Up: healing converted to self through Duality Dance 25% → 35%. | Mixed |
| Mantis | Life Energy Blast: non-critical hits now grant 0.3 Life Orbs. Spore Slumber sleep 3.5s → 1.5s. Allied Inspiration Life Orb cost 1 → 2. Nature’s Favor self-healing 12.5/s → 8/s. | Mixed |
| Rocket Raccoon | Repair Mode healing through allies 55 → 50; continuous self-healing 30/s → 20/s. Primary falloff: was 10m start, 40% at 20m; now 15m start, 55% at 30m. Jetpack Dash: 25 Bonus Health to self on each cast. | Mixed |
| Ultron | Imperative: Firewall Bonus Health to allies 40 → 25; Movement Speed boost to selected allies 20% → 10%. | Nerf |
| White Fox | Spirit Sanctuary shield 200 → 100. Spectral Surge: ally Invincibility removed; Charm radius 0.6m → 0.4m. Fox Form Awakening base duration 7s → 8s; bonus per Spirit Tail 1s → 2s (max 9s → 12s); Claw Strike damage 35 → 40; Predatory Pounce cooldown 6s → 4s. Kumiho Unleashed (Ultimate): she can now be healed by allies; her Health in that state 1200 → 1000. | Mixed |
What the Strategist list tells you
The pattern matches NetEase’s description. Self-sustain falls across the board (Gambit 30/s → 20/s, Rocket Raccoon 30/s → 20/s, Cloak & Dagger 50/s → 35/s, Mantis 12.5/s → 8/s), crowd control is shortened (Luna Snow’s freeze, Mantis’s sleep, White Fox’s Charm), and several heroes get small offensive or mobility buffs in return (Cloak & Dagger’s veil speed, Rocket Raccoon’s Bonus Health, White Fox’s Awakened Fox Form). Healing-focused tweaks are mostly sideways: Adam Warlock’s Avatar Life Stream loses 10 total healing per cast but spreads over more bounces.
Marvel Rivals Team-Up changes in the balance post
NetEase leans on Team-Up design intent more than once; it says Rogue and Gambit had become “overly reliant on each other”, for example. The balance post touches Team-Ups in all three roles. These are the 18 Team-Up line items as posted:
| Team-Up | Direction |
|---|---|
| Devil Dinosaur + The Punisher | Nerf (Primal Punishment cooldown 12s → 18s) |
| Doctor Strange + Invisible Woman | Mixed (bonus shield down, self-survivability up) |
| Doctor Strange + Hulk | Nerf (enhanced effect) |
| Emma Frost + Luna Snow | Nerf (shield 350 → 300) |
| Groot + Mantis | Buff (Wild Wall gains Flora Colossus) |
| Rogue + Gambit | Mixed (shorter cooldown, weaker numbers) |
| Black Cat + Black Panther | Buff |
| Black Widow + Phoenix | Buff (70 → 75 damage) |
| Black Widow + Hawkeye | Buff (new Bonus Health) |
| Elsa Bloodstone + Devil Dinosaur | Nerf (enhanced effect) |
| Star-Lord + Human Torch (as posted) | Buff (shorter cooldowns) |
| Adam Warlock + Storm | Mixed (speed boost up, ally Damage Boost down) |
| Cloak & Dagger + The Hood | Buff (new launch-back effect) |
| Jubilee + Blade | Buff (Lifesteal 30% → 40%) |
| Loki + Hela | Buff (cooldown refund on destroyed illusions) |
| Loki + Mantis | Nerf (ally Damage Boost removed) |
| Luna Snow + White Fox | Reworked (Charm removed, healing and damage up) |
| Luna Snow + Adam Warlock | Buff (self-conversion 25% → 35%) |
Which Marvel Rivals changes are the biggest swings?
A quick calculation from NetEase’s own numbers (percentages are ours, rounded):
| Change | Before → after | Swing |
|---|---|---|
| Mantis, Spore Slumber sleep | 3.5s → 1.5s | -57% |
| Rogue + Gambit, Mr. & Mrs. X cooldown | 30s → 15s | -50% cooldown |
| White Fox, Spirit Sanctuary shield | 200 → 100 | -50% |
| Luna Snow, Absolute Zero freeze | 2.7s → 1.5s | -44% |
| Adam Warlock, Avatar Life Stream initial healing | 95 → 55 | -42% per tick, more bounces |
| White Fox, Predatory Pounce cooldown | 6s → 4s | -33% cooldown |
| Wolverine, Feral Leap cooldown | 12s → 15s | +25% cooldown |
| Black Cat + Black Panther, Fortune per hit | 50 → 100 | +100% |
| Cloak & Dagger, veil movement speed | 20 → 35 m/s | +75% |
FAQ
Does the Marvel Rivals balance post include Duelists?
Yes. The post has three role sections (Vanguard, Duelist, Strategist) and nine Duelists change, from Black Cat to Wolverine.
Which Marvel Rivals heroes were nerfed the most?
By the number of separate reductions, Devil Dinosaur (four) leads, followed by Doctor Strange and Emma Frost (three each). Wolverine’s Feral Leap cooldown rises 25%. NetEase frames Devil Dinosaur’s changes as restoring counterplay after his Season 10 buffs.
Are these final numbers?
They are what NetEase posted on November 10. NetEase can still edit numbers before the update goes live, so check the in-game notes after the November 13 maintenance.
More Marvel Rivals coverage: Endgame mode and Thanos PvE times and Night of Illusions answers. If you follow another team-based hero shooter, see our Overwatch 6v6 Role Queue test explainer.
Sources: Marvel Rivals Version 20261113 Balance Post (NetEase, November 10, 2026); Marvel Rivals Version 20261113 Patch Notes – Season 11 Arrives (NetEase, November 11, 2026). Balance numbers belong to NetEase and are quoted for reference.
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