The Kingshot events calendar runs on UTC, and the daily reset is 00:00 UTC. Alliance Championship starts every Monday at 00:00 UTC. Bear Hunt comes round every two days. Castle Battle falls on a Saturday every two weeks. Kingdom of Power (KvK) runs on a 28-day cycle that every kingdom plays in the same week. Below: the full UTC timeline with local times, the events that use keys, the new-kingdom timeline, and November 2026’s dated events, including the Kingdom Transfer from November 8 to 14.
Event names, rules and times come from Century Games’ official Kingshot wiki, the official @Kingshot_Mobile account on X and the in-app event cards on Kingshot’s Google Play page, all checked November 4, 2026, 17:00 UTC. Weekly and monthly slots are observed patterns that the wiki describes, not fixed dates. Your kingdom’s age decides what you get, so the in-game Events tab always wins.
Table of Contents
Quick answer: Kingshot events calendar
- Every week: Alliance Championship (Monday 00:00 to Monday 00:00 UTC) and Hall of Heroes (Sunday to Tuesday).
- Every 2 days: Bear Hunt. Each alliance has two traps, and your cooldown follows the daily reset.
- Every 2 weeks: Castle Battle (Saturday, 5 hours), Swordland Showdown (Sunday), Eternity’s Reach (Tuesday), Hero Roulette, Hero Rally, and Desert Trial (Champion’s Way from Gen 4). Officer Projects start on a Wednesday or a Sunday.
- Every 4 weeks: Kingdom of Power (KvK), Tri-Alliance Clash and Mystic Divination. Strongest Governor, Alliance Brawl, Merchant Empire and Cesares Fury come round about once a month.
- Events that use keys: Call of the Sovereign (Advanced and Epic Recruitment tasks), and Buccaneer Bounty, whose chests cost 60 Corsair Keys each.
- Dated for November 2026: the Halloween Carnival store card ends November 4 at 23:00 UTC, Treasure Cove runs until November 8 at 23:00 UTC, and Kingdom Transfer is open November 8 to 14 (UTC).

Google Play's Treasure Cove event card runs November 2 to 8, 2026, ending at 23:00 UTC. Image: Century Games
Kingshot events in November 2026 (dated)
These are the only November dates Century Games has published so far. The Play cards give the store’s event window.
| Event | Starts (UTC) | Ends (UTC) | Official source |
|---|---|---|---|
| Halloween Party (in-game events) | Oct 27, 00:00 | Nov 2, 23:59:59 | @Kingshot_Mobile, Oct 26 |
| “Halloween Carnival 2026” store card | Oct 26, 00:00 | Nov 4, 23:00 | Google Play event card |
| “Grand Prize of Treasure Cove Awaits True Adventurers.” | Nov 2, 00:00 | Nov 8, 23:00 | Google Play event card |
| Kingdom Transfer | Nov 8 (Sunday) | Nov 14 (Saturday) | @Kingshot_Mobile, Sep 21 |
The Halloween card closes tonight, November 4, at 23:00 UTC (6:00 PM ET, 3:00 PM PT). Treasure Cove ends Sunday, November 8, at 23:00 UTC (6:00 PM ET). The wiki’s Treasure Cove page describes it as a 7-day pack event with a free chest to claim every day; the rest is optional purchases.
Kingdom Transfer, November 8 to 14
The wiki’s Kingdom Transfer page splits every transfer week into three phases, which fit the official dates:
| Phase | Days | November 2026 (UTC) |
|---|---|---|
| Pre-Transfer (kingdoms set power caps and promote; no moves yet) | Sunday to Tuesday | Nov 8 to 10 |
| Invitational (moves by invite) | Wednesday and Thursday | Nov 11 and 12 |
| Open Transfer | Friday and Saturday | Nov 13 and 14 |
Per the wiki, you need to be under the target kingdom’s power cap, more than 25 days past your last transfer, and hold the right Transfer Pass. Moves only happen inside your kingdom group.
Weekly Kingshot event schedule in UTC (the repeating pattern)
This is the week as the official wiki describes it for an established kingdom. Biweekly events only show up every other week:
| Day (UTC) | What usually happens |
|---|---|
| Monday | Alliance Championship sign-up opens at 00:00 (Town Center 10+). KvK prep Day 1 (Construction) in KvK weeks. Armament Competition Type 1 (Monday and Tuesday) every 2 weeks, once your kingdom reaches the Age of Truegold. |
| Tuesday | Eternity’s Reach every 2 weeks. KvK prep Day 2 (Research). Hall of Heroes ends. |
| Wednesday | Alliance Championship sign-up closes at 23:00, then matchmaking runs to Thursday 00:00. The Infantry and Charms Officer Project starts. |
| Thursday | Alliance Championship rounds begin: five one-hour rounds, each with an 11-hour prep window. KvK prep Day 4 (Troops). |
| Friday | Armament Competition Type 2 (Friday and Saturday). KvK prep Day 5, which runs to Saturday 10:00. |
| Saturday | Castle Battle every 2 weeks (5 hours). In KvK weeks, the Battle Phase runs 10:00 to 22:00 with the castle fight from 12:00 to 17:00. Alliance Championship ends at 12:00. |
| Sunday | Swordland Showdown every 2 weeks. Hall of Heroes starts (Sunday to Tuesday). The Governor Gear and Hero Shards Officer Project starts. |
Key UTC times in your time zone
US clocks went back on November 1, so for the rest of November Eastern Time is UTC-5 and Pacific Time is UTC-8.
| UTC | New York (ET) | Los Angeles (PT) | London | India (IST) | Manila |
|---|---|---|---|---|---|
| 00:00 (daily reset) | 7:00 PM the day before | 4:00 PM the day before | 00:00 | 5:30 AM | 8:00 AM |
| 10:00 (KvK Battle Phase opens) | 5:00 AM | 2:00 AM | 10:00 | 3:30 PM | 6:00 PM |
| 12:00 (KvK castle battle starts) | 7:00 AM | 4:00 AM | 12:00 | 5:30 PM | 8:00 PM |
| 22:00 (Battle Phase ends, Field Triage starts) | 5:00 PM | 2:00 PM | 22:00 | 3:30 AM next day | 6:00 AM next day |
Kingshot event cycle: every 2 weeks, every 4 weeks, monthly
| Event | How often (per the wiki) | How long | Notes |
|---|---|---|---|
| Bear Hunt | Every 2 days (follows the daily reset, not a full 48 hours) | Set by R4+ | Two traps per alliance, never active at the same time |
| Alliance Championship | Weekly | Monday 00:00 to Monday 00:00 UTC | 3 lanes of 20; 10+ sign-ups needed |
| Castle Battle | Every 2 weeks, Saturday | 5 hours | Hold 2.5 hours in a row to win outright |
| Swordland Showdown | Every 2 weeks, Sunday | Per time slot | 30 fighters + 10 subs per legion |
| Eternity’s Reach | Every 2 weeks, Tuesday | 30 minutes | Slots 02, 05, 11, 14, 16, 18, 21 UTC; register 15 min early |
| Hero Roulette | Every 2 weeks | Usually 2 scoring days | Runs alongside Strongest Governor or KvK |
| Desert Trial / Champion’s Way | Every 2 weeks | 3 days | Champion’s Way replaces Desert Trial in Gen 4 |
| Armament Competition | Every 2 weeks | 2 days (Mon-Tue or Fri-Sat) | From the Age of Truegold |
| Kingdom of Power (KvK) | 28-day global cycle | 2 days matchmaking, 5 days prep, Saturday battle | Kingdom about 70+ days old, TC16 for prep |
| Tri-Alliance Clash | Every 4 weeks | About 60 minutes (four phases) | 30 combatants + 10 subs per alliance |
| Mystic Divination | Every 4 weeks | 2 days | Solo card event |
| Strongest Governor | About monthly | 7 days | After your first KvK; replaces Hall of Governors |
| Alliance Brawl | After KvK | 6.5 days | Two alliances from different kingdoms |
| Merchant Empire | Monthly, after KvK | 7 days | Often runs with Alliance Brawl |
| Cesares Fury | Monthly | 3 days | Five difficulty tiers of 50 levels |
| Buccaneer Bounty | Roughly every 4-6 weeks | 7 days (+1 day shop) | Sometimes 1-2 weeks after a new generation |
| All Out (kill event) | Every few weeks | 2 days | Truegold Refinement always runs with it |
| Fishing Tournament | Seasonal (Winter, Spring, Summer, Autumn) | Per season | Seaweed Guide added in v1.14.16 |
The wiki disagrees with itself on the post-KvK order: the Alliance Brawl page says it starts right after KvK, while the Strongest Governor page puts it one week after KvK, with Strongest Governor straight after.
Kingdom of Power (KvK) timeline
From the wiki’s Kingdom of Power page (updated October 16, 2026). Every kingdom plays it in the same week, the last week of the 28-day cycle:
| Stage | When (UTC) | What you do |
|---|---|---|
| Matchmaking | 2 days before prep | Pairs kingdoms of the same generation by the power of their top 100 active players |
| Prep Day 1 | Monday | Construction (Tempered Truegold upgrades score most) |
| Prep Day 2 | Tuesday | Research and hero shards (Hero Roulette spins count) |
| Prep Day 3 | Wednesday | Pet Training (Taming Marks) |
| Prep Day 4 | Thursday | Troops (Mithril, widgets, Forgehammers, training) |
| Prep Day 5 | Friday to Saturday 10:00 | Everything counts; the only day Governor Gear scores |
| Battle Phase | Saturday 10:00 to 22:00 | The prep winner can teleport in; castle battle 12:00 to 17:00 |
| Field Triage | From Saturday 22:00, 2 days and 2 hours | Recover up to 90% of troops lost in the Battle Phase |
Century Games hasn’t posted the November KvK week publicly, so check the countdown in your Events tab.

The Halloween Carnival 2026 store card ends November 4 at 23:00 UTC. Image: Century Games
Which Kingshot events use keys?
Players mean two kinds of keys: recruitment keys (Advanced and Epic Recruitment) and Corsair Keys, the currency of Buccaneer Bounty. According to the wiki:
| Event | Key task | Length |
|---|---|---|
| Call of the Sovereign | Use Advanced Recruitment 10 times, use Epic Recruitment 10 times, and use Epic Recruitment 30 times (tasks reset daily at 00:00 UTC) | 3 days |
| Buccaneer Bounty (Harbor Drill) | “Use Epic Recruitment 2 times” daily gives 30 Corsair Keys and 100 points. Login, 1,000 minutes of speedups and 10 beasts give 30 keys each. | 7 days |
| Buccaneer Bounty (chests) | Each chest costs 60 Corsair Keys. Corsair Keys carry over to the next Buccaneer Bounty, but Pearls of Enigma don’t. | 7 days |
| Champagne Fair | No key task. The wiki suggests using your free Epic and Advanced keys beforehand for shards you can trade for Fair Vouchers. | 2 days |
The simple rule: keep your Epic Recruitment keys until Call of the Sovereign or Buccaneer Bounty is live, so they score twice. For the current free codes and what they give, see our Kingshot gift codes for November 2026.
Hero Roulette and Mystic Divination: the random-reward events
Two recurring events hand out random rewards. Neither is required.
- Hero Roulette (every 2 weeks): a wheel with random rewards, featuring one current-generation Mythic hero (Saul in Gen 1, Zoe in Gen 2, Petra in Gen 3, Rosa in Gen 4, Long Fei in Gen 5). Each turn costs one Lucky Chip, and you get one free chip a day during the event. Chips carry over between roulettes. Fixed milestone rewards start at 5 turns. Turns also count as KvK prep points on Days 2 and 3.
- Mystic Divination (every 4 weeks, 2 days): you pick a target reward, which is shuffled with 9 other cards. The wiki says the odds are not equal: the target card starts at 0.5%. Flips cost Fortune Tokens: 1 free a day plus up to 22 a day from daily missions. Unused tokens stay in your backpack.
Both can be done with the free chips and tokens alone, and the wiki notes that skipping a roulette is fine.
New kingdom timeline: what unlocks when
Most of the calendar depends on your kingdom’s age; KvK is the exception once you qualify. The early timeline, per the wiki:
| Kingdom age | What appears |
|---|---|
| Day 1 | Path of Growth (7 days, Chenko and Jabel shards). Oasis & Beyond gives 30 days of login rewards from account creation. |
| First weeks | Dawn Expedition and Burst of Life (7 days each), plus nine short 2-day Gen 1 events (City Development, Power Up, Steel Edge and others) that don’t return after Gen 1. |
| Day 6 | First Hall of Governors, then every 2 weeks (Gen 1 and 2). The first three feature Amadeus. |
| About day 30-45 | Kingdom Transfer becomes available. |
| Within day 54 | First Castle Battle (any weekday). After that the game lines your kingdom up with the rest, and battles fall on Saturdays every 2 weeks. |
| About day 55 | Gen 1 pets unlock, with the one-time Beast Whisperer event (7 days, TC18+). |
| After the 3rd Hall of Governors | Champagne Fair unlocks. |
| About day 70 | First Kingdom of Power. Strongest Governor follows from then on. |
| Gen 4 | Champion’s Way replaces Desert Trial (Hilde shards). |
| Age of Truegold | Armament Competition and Truegold Refinement start. |
For which heroes to build for these events, see our Kingshot hero tier list by generation. If you’re just starting, the Kingshot beginner guide covers the first build order.
How to plan a month of Kingshot events
- Find your KvK week first. Strongest Governor, Alliance Brawl, Merchant Empire and Golden Glaives sit around it. Golden Glaives is a 3-day event that starts with Strongest Governor and KvK.
- Save items for KvK prep days: speedups, Truegold, hero shards, governor gear materials, Forgehammers, Mithril and Taming Marks, per the wiki.
- Never skip the attendance events. Bear Hunt, Castle Battle and Swordland Showdown mostly reward being online on time with the right line-up.
Kingshot comes from the same studio as Whiteout Survival, and many events work the same way. Our Whiteout Survival events calendar has that game’s version of this timeline.
FAQ
What time is the daily reset in Kingshot?
00:00 UTC, which is 7:00 PM ET or 4:00 PM PT the evening before in November. Daily missions and event tasks such as Call of the Sovereign reset then.
How often is KvK in Kingshot?
KvK runs on a 28-day global cycle. Matchmaking, prep and battle fall in the last week of the cycle, the Battle Phase runs Saturday 10:00 to 22:00 UTC, and your kingdom must be about 70 days old to take part.
When is the next Kingshot Kingdom Transfer?
November 8 to 14, 2026 (UTC), according to the official @Kingshot_Mobile account. Pre-Transfer runs Sunday to Tuesday, invites Wednesday and Thursday, and open transfers Friday and Saturday.
Sources: Kingshot Official Wiki (Century Games), events pages and its Castle Battle and Bear Hunt beginner guides; @Kingshot_Mobile on X (Halloween Party and Kingdom Transfer posts); Kingshot on Google Play (in-app event cards); App Store release notes for version 1.14.16. All checked November 4, 2026, 17:00 UTC.
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