To increase the population cap in Township, you finish community buildings. Nothing else raises it. Houses only fill the room the cap gives you. Each community building adds a fixed amount, from +10 for the Grocery Store at level 5 to +4,440 for the Coworking Space at level 138, and new ones unlock as you level up. So the fastest route is simple: finish each community building as soon as it unlocks, one at a time, then fill the new room with houses straight away.
Every number below comes from Playrix’s Township help center and the community-run Township Wiki. The wiki’s tables cover the game up to version 39 and 40, checked October 31, 2026.
Table of Contents
Quick answer
- Only community buildings raise the cap. Playrix puts it plainly: they “don’t add residents directly but instead raise your population cap”.
- Houses add residents up to the cap. If the cap is full, you can’t build another house.
- Unlocks follow your level. On the wiki’s list, a new community building unlocks at every level from 5 to 60, then one every 2 levels up to 138.
- Later buildings add far more. The 17 buildings from levels 5 to 20 add 930 in total. The 9 from levels 122 to 138 add 35,230.
- Materials are usually what holds you back, not levels. Keep trains running, build one community building at a time, and from level 60 save up for Tool Exchange tools.
How the population cap works in Township
The top-left corner of your town shows two numbers, according to Playrix:
- Population: how many residents you have now. Houses raise it.
- Population cap: the most residents your town can hold right now. Community buildings raise it.
The wiki calls the gap between the two “pending additional population”, and that gap is what lets you build houses. Its example: a town with 3,790 residents and a 4,000 cap has 210 pending, so it can take houses worth 210 residents and no more. Playrix sums up the order in one line: “First expand the cap with community buildings, then grow your population by building houses!”
Every town starts with a cap of 75, according to the wiki. The four starter houses (one Cape Cod Cottage, two Chalet Bungalows and one Conch House) already hold 60 of those residents.
How much each community building adds
The wiki’s Community Buildings table lists 96 buildings, from the Grocery Store (level 5) to the Coworking Space (level 138, added in version 39). We grouped them by level so you can see where the big jumps come. The per-building amounts and coin costs are the wiki’s. The totals are our sums of its rows.
| Unlock levels | Buildings | Cap added per building | Cap added in total | Coins for all of them |
|---|---|---|---|---|
| 5-20 | 17 | +10 to +95 | +930 | 3,870 |
| 21-40 | 20 | +100 to +195 | +2,950 | 82,200 |
| 41-60 | 20 | +200 to +470 | +6,100 | 388,200 |
| 62-80 | 10 | +490 to +900 | +6,810 | 1,059,500 |
| 82-100 | 10 | +980 to +2,040 | +14,820 | 2,741,000 |
| 102-120 | 10 | +2,040 to +3,230 | +26,380 | 5,437,500 |
| 122-138 | 9 | +3,380 to +4,440 | +35,230 | 6,156,000 |
| All 96 | 96 | +93,220 |
A few landmarks from the same table: the School (level 5) adds +20, the Stadium (level 37) +180, the Planetarium (level 60) +470, the Bank (level 82) +980 and the Jazz Club (level 130) +3,920. If you need the glass, bricks, slabs and tools for a specific building, our Township building materials list has every one of the 96 buildings with what it takes to finish.
Version 40.0.0 (October 28, 2026) adds a new town building, the Barista School, according to the App Store release notes. The wiki hasn’t listed its level or population yet, so we’ve left it out rather than guess.
Maximum population cap by level
Because unlocks follow your level, there is a ceiling at each level: the 75 starting cap plus every community building unlocked so far. The table adds up the wiki’s values. The last column shows how many farm fields that population would unlock, using the wiki’s Fields table, if houses fill the whole cap. If your cap is well below the number for your level, you have unfinished community buildings waiting.
| Your level | Community buildings unlocked | Highest possible cap | Fields that population unlocks |
|---|---|---|---|
| 10 | 7 (up to Laundromat) | 280 | 19 |
| 20 | 17 (up to Rocket Ride) | 1,005 | 35 |
| 30 | 27 (up to Drive-In) | 2,230 | 50 |
| 40 | 37 (up to Skydiving School) | 3,955 | 66 |
| 50 | 47 (up to Municipal Court) | 6,255 | 82 |
| 60 | 57 (up to Planetarium) | 10,055 | 97 |
| 70 | 62 (up to Dolphinarium) | 12,905 | 105 |
| 80 | 67 (up to Canine Center) | 16,865 | 113 |
| 90 | 72 (up to Pool Hall) | 22,775 | 122 |
| 100 | 77 (up to Waste Sorting Station) | 31,685 | 133 |
| 110 | 82 (up to Barbershop) | 43,245 | 144 |
| 120 | 87 (up to Bookstore) | 58,065 | 155 |
| 130 | 92 (up to Jazz Club) | 76,315 | 167 |
| 138 | 96 (up to Coworking Space) | 93,295 | 177 |
The fastest order to raise your population cap
You can’t build a community building before its level, so speed comes from not leaving any unlocked building half-finished. This order follows the official help center and the wiki’s tips:
- Start each community building the moment it unlocks. The build timer runs while you gather materials. The wiki lists times from 2 minutes (Grocery Store) up to about 2-3 days for most buildings past level 60. When the timer ends, the building is wrapped in balloons if your barn has the materials. If it shows scaffolding and a yellow hard hat instead, tap the hat to see what’s missing.
- Work on one at a time. The wiki warns that building more than one community building at once “may throw off the train algorithm and bring you extra unwanted materials”.
- If several are waiting, finish the one that needs the fewest materials first, then work through the rest the same way. This is the wiki’s tip for getting back on track.
- Keep the trains moving. Playrix lists trains first among sources of building materials. A BlueStacks Township guide makes the same point: most of the time, what stops you building the next community building “is not your level, but your access to construction materials”. Our building materials guide covers every other legit source.
- From level 60, plan for tools. According to Playrix, new buildings need drills and chainsaws from level 60 and jackhammers from level 62. You can only get them at the Tool Exchange, in exchange for construction materials. The wiki adds a caution: never trade away materials you still need for a community building, and sell a material when trains bring you too much of it.
- Fill the new room with houses right away. Every finished community building gives you room for more residents, and residents are what unlock fields and expansions (see below).
- Skip T-cash for materials where you can. The wiki calls buying materials with T-cash “quite expensive” and recommends letting trains bring them.

Filling train orders is Playrix's first listed source of the materials community buildings need. Image: Playrix
Since unlocks are tied to level, your level-up speed also sets how quickly the cap can grow. Playrix’s help center says every new level unlocks new buildings and gives a reward that can include T-cash.
Houses: filling the cap you just raised
The wiki’s Houses page lists 41 house types and 277 houses in total as of version 40.0.0. Each type unlocks by level and population cap, and each type can only be built a limited number of times. Here is a sample across the range. The coins-per-resident column is our math from the wiki’s prices.
| House | Residents each | First unlock | Coins | Coins per resident |
|---|---|---|---|---|
| Cottage | +5 | Level 4 | 5 | 1 |
| Cape Cod Cottage | +10 | Level 1 | 10 | 1 |
| Bungalow | +25 | Level 8 | 25 | 1 |
| Double-Decker | +50 | Level 20 | 300 | 6 |
| Housing Co-op | +100 | Level 37 | 3,000 | 30 |
| Bright Apartment Building | +150 | Level 50 | 7,500 | 50 |
| Historic Condo | +330 | Level 58 | 16,500 | 50 |
| Modern Mansion | +520 | Level 78 | 36,400 | 70 |
| High-Rise | +760 | Level 92 | 61,000 | about 80 |
| Eco Building | +900 | Level 112 | 76,000 | about 84 |
| Spiral Complex | +1,020 | Level 122 | 91,800 | 90 |
| Ancient House | +1,140 | Level 138 | 102,600 | 90 |

Houses fill the cap: small ones cost about 1 coin per resident, the biggest about 90. AI-generated illustration
In practice, build every cheap house you’re allowed as soon as there’s room, because a resident costs far fewer coins in a small house. Later, when one community building adds thousands to the cap, the big houses fill that room in a handful of builds.
You may see sources that say houses raise the cap. The wiki’s Houses page itself has a line suggesting it. Playrix’s own help center is clear that houses add residents and community buildings raise the cap, and the rest of the wiki agrees, so follow that.
Why population matters: fields and expansions
Population is a gate as well as a score. You get free fields from the Farming section of the Township store as your population passes set thresholds. Towns start with 6 fields, and the wiki lists 177 as the maximum in version 39.0.0. Some milestones from its table:
- Field 7: 65 residents
- Field 50: 2,165 residents
- Field 100: 11,055 residents
- Field 150: 50,390 residents
- Field 177: 92,240 residents

More residents unlock more fields, up to 177 at 92,240 population on the wiki's table. Image: Playrix
Town expansions need a minimum population too, alongside coins and clearing tools. The wiki’s Expansions table starts at 60 residents for the first plot and asks 1,450 for expansion 50, 4,280 for expansion 100 and 11,900 for expansion 200. If you can’t start a plot, check your population first: a cap you haven’t filled with houses keeps you below the requirement. Our materials guide lists the axes, shovels and saws each expansion needs. For broader tips on the rest of the game, see our older Township guide with tips and tricks.
If you like Playrix’s other games, our Gardenscapes strategy guide covers its sister game. Our SimCity BuildIt layout guide covers another mobile city builder.
FAQ
How do I increase the population cap in Township?
Finish community buildings. Each one raises the cap by a fixed amount, from +10 for the Grocery Store to +4,440 for the Coworking Space, according to the Township Wiki. Playrix’s help center confirms that community buildings are the only thing that raises the cap.
How do I get more people in Township?
Build houses. They add residents up to your current cap. If the game won’t let you build a house, your population has hit the cap, and you need to finish another community building first.
Do houses increase the population cap?
No. Playrix says houses add residents and fill the cap, while community buildings raise it.
What is the maximum population in Township?
The wiki’s community building table (up to the Coworking Space, version 39) adds up to a cap of 93,295 including the starting 75. The wiki’s Houses page lists 97,865 as the maximum population as of version 40.0.0. The difference most likely comes from content added since, such as the version 40 Barista School, whose numbers aren’t on the wiki yet.
Why does my community building show a yellow hard hat?
The build time has finished but your barn is missing materials. Tap the hard hat to see what you still need, according to the wiki. Trains are the main source.
Sources: Playrix: How to increase population?, Playrix: Expansions and building materials, Playrix: Experience Points, Township Wiki: Community Buildings, Houses, Fields and Expansions, App Store: Township 40.0.0 release notes, BlueStacks: Township tips and tricks. Checked October 31, 2026.
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Featured image: AI-generated illustration
