Call of Duty: Modern Warfare 4 has 64 collectible notes, and they sit in only three campaign missions: 4 in Following Orders (Mission 3), 58 in Stranded (Mission 10) and 2 in Escape (Mission 13). The Noteworthy trophy and achievement asks you to “read 50 different notes”, so Stranded is where it is won or lost. Below is a full checklist of all 64, cross-checked between IGN’s and AllThingsHow’s guides (both updated after the October 23 launch), with Stranded map coordinates and the codes that open the locked ones.
Table of Contents
Quick answer
- Total: 64 notes. Following Orders 4, Stranded 58, Escape 2. There are no notes in the other 13 missions.
- Noteworthy (Gold, 50 Gamerscore): read 50 different notes. That leaves room to miss 14.
- Even with all 6 notes from Following Orders and Escape, you still need 44 from Stranded. To be safe, aim for 50 inside Stranded alone (see “Do notes from all missions count?” below).
- No Stone Unturned: all 4 Following Orders notes plus all 4 contraband items. One is lost for good if you leave the woman in the kitchen hideout.
- Codes you need: 214 (Following Orders toolbox), 0024, 0008 and 0330 (Stranded), 8410 (Escape dog tags).
- Only Stranded shows a running count: open the backpack (D-pad down on controller, per IGN) to see “X/58”. There’s no list of which notes you’ve missed.

Following Orders hides its last notes behind a 214 toolbox and a kitchen trapdoor. AI-generated illustration
MW4 notes by mission and the trophies they unlock
Notes don’t give weapons, camos or XP. They only count toward campaign trophies and achievements, and MW4 has just 18 of them in total (no Platinum on PS5, because the campaign list is an add-on under Call of Duty HQ). These are the ones tied to collectibles:
| Mission | Notes | Other collectibles | Trophy / achievement | Requirement |
|---|---|---|---|---|
| 3. Following Orders | 4 | 4 contraband items | No Stone Unturned | Confiscate all contraband and read all notes in the mission |
| 10. Stranded | 58 | 26 yellow supply crates | Time to Crate (Gold) | Open every yellow supply crate in Stranded |
| 13. Escape | 2 | 1 set of dog tags | Never Forgotten (Silver) | Recover the dog tags in Escape |
| All three | 64 | – | Noteworthy (Gold) | Read 50 different notes |
Requirement wording follows Insider Gaming’s and AllThingsHow’s trophy lists, which agree on all 18 entries. If you’re also chasing the difficulty unlocks, our MW4 YOLO mode guide covers Hold the Line, Was It Worth It? and the one-life difficulty.
Do notes from all missions count toward Noteworthy?
The requirement just says “50 different notes”, with no mission named. IGN’s notes guide says the 50 include the Following Orders and Escape notes, and AllThingsHow’s trophy guide does the same math (64 total, 50 needed). AllThingsHow’s separate notes guide frames it as “50 of the 58 notes in Stranded”. The two readings only matter if you finish with fewer than 50 in Stranded. The cheap insurance is to collect 50 in Stranded, where the backpack counter lets you check your number. The 6 notes elsewhere then become a buffer, not a requirement.
Following Orders notes and contraband (Mission 3)
Everything is inside the houses you search with Lieutenant Ko. You need all eight items for No Stone Unturned, so there’s no margin here. Locations as IGN and AllThingsHow both give them:
| # | Item | Type | Where |
|---|---|---|---|
| 1 | MP3 Player | Contraband | First house: bathroom off the living room, wall medicine cabinet |
| 2 | Western Novel | Contraband | Sliding doors on the left by the TV, top cabinets |
| 3 | Baekseolgi-Tteok Recipe | Note 1/4 | Kitchen, first cabinet on the left (the toolbox code clue) |
| 4 | Rations | Contraband | Kitchen, cabinet above the recipe |
| 5 | Medicine | Contraband | Toolbox behind the sliding doors nearest the entrance, code 214 |
| 6 | Note From Your Friend | Note 2/4 | Same toolbox |
| 7 | A Note From Your Neighbor | Note 3/4 | Third house: through the double sliding doors, right-hand single door, cabinet |
| 8 | Note From Mom | Note 4/4 | Crawlspace under the kitchen trapdoor (needs the Key) |
The recipe tells you to leave out the salt, which removes the 5 and leaves 214 for the toolbox. Our Modern Warfare 4 safe codes guide explains how every other campaign clue works.
How to get Note From Mom
- In the third house, go through the next sliding doors and into the room on your immediate right. Open the cabinet and take the Key hanging on its side.
- Go to the kitchen and open the trapdoor in front of the steaming kettle. A woman is hiding underneath.
- Use the dialogue to get her out. AllThingsHow lists the choices as “Please come outside with me”, then “No, we’re going outside” when she refuses.
- Once she leaves, drop into the crawlspace and turn around. The note is on the floor (crouch to read it).
Both guides warn that letting her stay hidden locks you out of the note, and therefore out of No Stone Unturned until you replay the mission.
Stranded notes locations (Mission 10): all 58
Stranded is an open sandbox, and it holds 58 of the 64 notes. At Base Camp, choose to find your own path so the whole map stays open. You can fast travel between Base Camp, the three main objectives and any outpost you’ve cleared, per IGN. Some rules that trip people up:
- The note number on screen depends on pickup order, so track by name, not by number.
- Five Base Camp gear notes (the desk left of the entrance) only appear after you finish any one of the three main objectives, according to AllThingsHow.
- Objective-only notes: the four Bunker notes and five Jamming Station notes can only be picked up during those objectives.
- Two notes have no fixed spot. They drop from your 3rd and 5th yellow supply crate, wherever those are on your route.
Coordinates are the in-game map’s X, Y values, and IGN and AllThingsHow give the same ones for every pinned note (one or two digits differ on the Imninban Report and the train journal). The table runs roughly west to east by area. The names are the in-game note titles; the two guides spell a few of them slightly differently.

Stranded is an open snowy valley with 58 notes, several behind bunker keypads. AI-generated illustration
Base Camp, Radio Tower and crate notes (11)
| Note | X, Y | Where to look |
|---|---|---|
| Base Camp Keypad Note | 644, 158 | On the green shipping container right of the radio tower (opens with 0024) |
| Radio Tower Note | 644, 158 | Second platform of the radio tower |
| Top of Radio Tower Note | 644, 158 | Very top of the tower, next to a yellow crate |
| Cliff Near Base Camp Note | 646, 149 | Front of the shipping container on the cliff |
| Grenade Launcher Info | 646, 156 | Desk left of the Base Camp entrance (after one objective) |
| Tactical Gloves Info | 646, 156 | Same desk |
| Tactical Boot Info | 646, 156 | Same desk |
| Snow Ghillie Suit Repair Note | 646, 156 | Same desk |
| Silenced (Sniper) Repair Note | 646, 156 | Same desk |
| Supply Crates Weapon Inventory | – | Inside your 3rd yellow supply crate |
| Supply Crates Equipment Inventory | – | Inside your 5th yellow supply crate |
For the tower, climb the ladder to the first landing, then follow the red and white ledges and the hand-grab prompts up. From the top, AllThingsHow suggests parachuting southeast toward the smuggler buildings. IGN adds that the crate notes can hide under the crate’s other loot, so check the crate after looting it.
SAM Site and the northwest (7)
| Note | X, Y | Where to look |
|---|---|---|
| Change of Plans | 598, 124 | Blue garage at the SAM Site |
| Booby-Trapped Store Note | 606, 114 | Store at the top of the hill (set off the traps with an explosive first) |
| Family Affair | 606, 136 | Abandoned building, desk in the hallway |
| Northwest Abandoned House Note | 606, 137 | Desk in the same abandoned building |
| SAM Site Note About Bunkers | 608, 125 | Next to the statue |
| Farmer’s Note | 609, 114 | Floor of the house beside the rice paddy |
| SAM Site Note About Helipad | 610, 125 | Above the yellow crate |
River islands, outposts, Farm Field and Big Sign (12)
| Note | X, Y | Where to look |
|---|---|---|
| Elevator Controls Note | 615, 141 | Left of the elevator, after clearing the outpost |
| Island Hidden Bunker Note | 615, 169 | Wall next to the locked bunker keypad |
| NW Bunker Note | 615, 169 | Desk inside that bunker (code 0008) |
| Helipad Outpost Note | 617, 142 | Inside the building once the outpost is clear |
| Small Island Keypad Note | 618, 132 | On the shipping container |
| River Shed Note | 626, 146 | Guard house on the island |
| Farm Field Hidden Bunker Keypad Note | 631, 127 | On top of the keypad |
| Farm Field Hidden Bunker Note | 631, 127 | Inside the bunker (code 0330) |
| Big Sign Keypad Note | 634, 136 | Front of the shipping container |
| Big Sign Patrol Note | 634, 136 | Side of the same container |
| Big Sign Smuggling Note | 636, 137 | Climb the right side of the gate entrance |
| Shed Near Hub Note | 637, 135 | Inside the destroyed shed |
The hidden island bunker is on the riverbank across from Infantry Checkpoint 1. Its wall note points to the checkpoint numbers by the river, which work out to 0008, per AllThingsHow. A yellow crate is inside with the NW Bunker Note.
Southern Monument, Water Treatment and the sewers (5)
| Note | X, Y | Where to look |
|---|---|---|
| Top of Southern Monument Note | 638, 179 | Summit of the monument (climb the red ledges) |
| Sewers Note | 639, 164 | Sewer floor opposite the ladder, by a gated drain |
| Sewer Smuggler Remains Note | 639, 165 | End of the sewer maze, with supplies and a yellow crate |
| Water Treatment Note | 640, 166 | Question-mark building: in through the doors, turn left, corner by the water tank |
| Under Bridge Note | 643, 165 | Underneath the bridge |
The sewer maze is the one that eats time. The signs show a pattern of arrows, and you follow the pattern, not the literal direction. AllThingsHow’s turn-by-turn version: first section right, left, then straight; at the remains turn left and climb the ladder; in the second section go forward, right, left, left; turn right at the pipe sticking out of the wall, left at the dead end, then left again at the next pipe to reach the far end. From the monument summit, both guides suggest parachuting down to the bridge for the Under Bridge Note.
Central villages and the northeast outpost (8)
| Note | X, Y | Where to look |
|---|---|---|
| Bombed House Note | 651, 135 | Front door is locked: climb the house and drop through the roof hole |
| Southwest Village Note | 651, 179 | Grey building in the village |
| Cargo Container Note | 652, 163 | Brown shed with the orange door, bench in the back corner |
| South East Village Keypad Note | 652, 187 | Front of the shipping container by the south bridge |
| Smuggler House Note | 653, 162 | Blue and grey house, workbench by the back door |
| Cultural Traitor | 653, 131 | Inside the house |
| Imninban (Social Police) Report | 653-654, 183 | White house with blue trim along the road from the Southwest Village |
| North East Outpost Note | 657, 118 | Clear the outpost |
Bunker objective and the train (6)
| Note | X, Y | Where to look |
|---|---|---|
| Provisions | 659, 206 | Desk on your right as you enter the underground bunker |
| Mutiny | 653, 208 | Top of the broken stairs (push the yellow cart under them) |
| Discipline | 656, 208 | Desk right after Mutiny |
| Traitors | 657, 204 | Desk on the left in the final bunker room |
| Work Camp Escapee Journal | 667, 187-188 | Front red boxcar on the tracks |
| Train Boxcar Note | 668, 187 | Rear boxcar |
The first four only exist during the Bunker objective, according to both guides, so grab them on the way through rather than planning to come back.
Jamming Station and the east (9)
| Note | X, Y | Where to look |
|---|---|---|
| Ne Statue Note | 660, 127 | Around the statue |
| South of Jamming Station Keypad Note | 666, 125 | Front of the storage container |
| Exiled in Snow | 666, 126 | Next to the same container |
| Cliffside Dead Soldier Note | 670, 120 | By the body on the climb up |
| Jamming Station Locker Room Note | 671, 119 | Locker room (objective) |
| Jamming Station Entry Room Note | 672, 119 | First building (objective) |
| Jamming Station Main Room Note | 673, 118 | Control room (objective) |
| Jamming Station Helipad Note | 673, 123 | On the helipad (objective) |
| Jamming Station Quarters Note | 679, 123 | Soldiers’ quarters in the blue building (objective) |
That’s 11 + 7 + 12 + 5 + 8 + 6 + 9 = 58. Nine of them (four in the Bunker, five at the Jamming Station) are objective-only. Miss all nine and Stranded tops out at 49, one short of 50 on its own.
Escape notes and dog tags (Mission 13)
| Item | Where |
|---|---|
| Confiscation Protocol Reminder (note) | After the first guard, the first door on the left of the hallway; the note is to your right inside |
| Updated Code (note) | Office with the large window: hide until the soldier takes a phone call and runs out, then read the note |
| Dog tags (Never Forgotten) | Right after the barracks, an unlocked door on the right of the hallway; open the safe with 8410 |
The Updated Code note is what gives you 8410, but the code is fixed, so you can type it in even if you missed the note.

Official Modern Warfare 4 screenshot from the Steam store page. Image: Activision
Fastest route to Noteworthy
- Following Orders (4): get all four in the first pass, since No Stone Unturned needs them anyway. Get the woman out of the hideout.
- Stranded, before any objective: Base Camp container and radio tower (3), then the southeast compound (Smuggler House, Cargo Container), Water Treatment and the sewers, the monument and the bridge. This loosely follows IGN’s order, which heads south toward the Bunker first.
- Bunker objective (4) and the train (2), then north to the Jamming Station objective (5 plus the cliffside soldier).
- Back to Base Camp once one objective is done for the five desk notes, then sweep the north and west: Big Sign, Farm Field bunker, river islands, SAM Site.
- Check the backpack counter. At 50 in Stranded, Noteworthy is safe no matter which reading of the requirement is right. Escape’s 2 notes are a bonus.
None of the four collectible requirements mentions a difficulty, so a note hunt doesn’t have to share a run with Realism or YOLO. Our MW4 campaign length and missions guide has the full 16-mission order.
FAQ
How many notes are in MW4?
64: 4 in Following Orders, 58 in Stranded and 2 in Escape. IGN and AllThingsHow list the same 64.
How many notes do you need for Noteworthy?
50 different notes. Getting 50 in Stranded covers it under either guide’s reading.
Is there an intel tracker in Modern Warfare 4?
Not a checklist. Stranded’s backpack shows a count out of 58, and other missions show an “X out of Y” prompt when you pick something up, according to IGN. Use the tables above to tick off names.
Can you replay a mission to finish the notes?
Yes. AllThingsHow says that if you leave the woman hidden in Following Orders, the fix for No Stone Unturned is replaying the mission. The same applies to anything you miss in Stranded’s one-time objectives.
Sources: IGN, All Collectible Note Locations (updated Oct 23, 2026); AllThingsHow, All Notes Locations (updated Oct 21, 2026); AllThingsHow trophy list; Insider Gaming trophy and achievement list. Checked October 23, 2026, 11:30 UTC.
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Featured image: AI-generated illustration
