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Bodycam v0.9 Patch Notes: Zombie Trenches, Easy Anti-Cheat

First-person view of a scoped rifle aimed across a burnt, ash-grey forest in Bodycam's body-camera perspective
Written by Priya

Bodycam v0.9 patch notes: Zombie Trenches 4-player co-op, permanent Zombies, Easy Anti-Cheat, TK-9 and crossbow. PC only; no party system yet.

Bodycam v0.9, “The Dead & Damned,” went live on Steam on November 13, 2026. It brings Zombies back with a new 10-minute co-op mode, Zombie Trenches, plus reworked Village and Asylum maps, Easy Anti-Cheat for PC multiplayer, a reworked Public Pool map, a drone and RC car room in the lobby, and two new loadout weapons, the TK-9 and the crossbow. This page covers what the developer’s notes say changed, what did not make it, and what the Steam page shows today.

Quick answer: what is in Bodycam v0.9?

  • Release: Friday, November 13 at 17:00 UTC (12:00 PM ET, 9:00 AM PT), according to the developer’s Steam devlog. The patch notes post went up at 17:26 UTC.
  • Zombie Trenches: a new co-op mode for up to 4 players. Survive 10 minutes against a dedicated zombie roster in rain, lightning and fog.
  • Zombies is permanent: the studio says so in a note added to the patch notes post.
  • Village and Asylum: back in Zombies with new lighting, audio and spawn and behaviour fixes, and new special waves.
  • Easy Anti-Cheat: live from day one in PC peer-to-peer matches. The studio calls it a first step.
  • Not included: the party system. Quick Play and the Server Browser stay solo-queue only.
  • Platform: the Steam page lists Windows 10/11 requirements and mentions no console version.
Rifle and gloved hands in a dug-in dirt position among bare trees, seen through Bodycam's body-camera view with a fisheye edge

Bodycam's body-camera view in a trench-style position among trees. Image: Reissad

Bodycam v0.9 patch notes at a glance

Area What changed in v0.9
Zombies (new) Zombie Trenches: 4-player co-op, 10-minute survival mission, gas-mask zombies, radio announcer callouts at the start and at 5, 2 and 1 minutes left
Zombies (returning maps) Village and Asylum return with lighting, material and audio passes; Village gains a sprinters-only wave with a non-stop church bell
Anti-cheat Easy Anti-Cheat integrated into PC peer-to-peer matches
Maps Public Pool gets a full visual rework with a small layout tweak
Lobby New drone and RC car room built with TRYP FPV, lap timing and a session leaderboard
Loadout TK-9 machine pistol (secondary), crossbow added to the loadout, 7 loadout slots (up from 5), new side-mount slot for flashlights
Combat Lower hip-fire spread on every weapon, rebalanced bullet penetration, scope image quality setting
Not in v0.9 Party system

How does Zombie Trenches work?

Zombie Trenches is built on Trenches, one of Bodycam’s existing multiplayer maps. The developer describes it as simple by design: hold out for 10 minutes in a heavy, rain-soaked night, with the match timer on screen.

  • Players: up to 4 in co-op.
  • Enemies: a dedicated zombie roster for the map, with its own models, clothing and helmets, including gas-mask zombies with muffled screams.
  • Loot: weapon crates and loadout crates are spread across the map and randomly placed each match.
  • Movement: jump and vault are enabled in Zombies on Trenches.
  • Atmosphere: rain, lightning and fog, a lit church and a bell loop. A radio announcer calls out the time left.

That makes it a different shape from the other two Zombies maps. Village and Asylum run on waves (the Steam page describes round-based co-op where you restore power, unlock areas and survive increasingly deadly waves), while Trenches is a single timed mission.

Village and Asylum zombies changes

Map New or changed Fixed
Village Volumetric fog, lantern lights that cast shadows, new sprinters-only special wave with the church bell ringing non-stop, reworked crows that can now be killed Two misleading dead-end paths near the cemetery, wrong footstep sounds, crow wing sounds heard across the map
Asylum Special wave every 5 waves instead of 6 (generators shut down, alarm, red emergency lights, sprinters only), a few sprinters in regular waves from wave 2, generators show when available again, two more loadout crate spots Players spawning inside weapon crates, loud footsteps on broken tiles, elevator audio

Changes that apply to every Zombies map

  • Zombie health no longer scales with waves. Base health is lower, with per-limb damage multipliers and a reworked head hitbox.
  • New speed mix: many slow zombies early, fewer over time, and a few slow ones until the end. Sprinters can be killed in one shot with any weapon.
  • Weapon boxes now hand out weapons with random attachments, and basic attachments are in the pool, so most box weapons come with a flashlight. A new Loadout box gives you the primary and secondary weapons of your equipped loadout.
  • Zombies no longer despawn as soon as their target becomes unreachable, and they use the ragdoll system.
  • Reissad Points: Zombies matches now earn them.
  • Interface: a spectator HUD shows “respawning next wave,” and the tablet scoreboard shows the current wave.
Aiming through a scope in a tiled, dimly lit interior with a fallen body on the floor and a muzzle flash in the distance

Close-quarters indoor combat through a scope, one of Bodycam's tiled interior settings. Image: Reissad

Is Zombies permanent in Bodycam?

According to the patch notes post, yes. The studio took Zombies offline in early September when Locked & Loaded launched, because it could not keep it tested and up to date alongside the new update. The previous Zombies map update, Village, arrived about a year earlier, a release 80 Level covered in November 2025. A note added to the post then explains that it had planned to keep Zombies available for about three months, and says that after reading player comments the studio will “have to find another solution” and labels the section “Zombies is permanent.” The same note says the studio wants a dedicated Zombies team and larger plans, with no details yet.

Easy Anti-Cheat in Bodycam

Easy Anti-Cheat is live with v0.9 and is integrated into PC peer-to-peer multiplayer matches. The developer says it is the first building block of its anti-cheat, that it will not stop every cheater, and that more anti-cheat features will follow. Two details from the Steam page are worth knowing before you update:

  • The page’s features list includes “Uses Kernel Level Anti-Cheat” and “Easy Anti-Cheat – Requires manual removal after game uninstall.”
  • It also shows “Requires agreement to a 3rd-party EULA,” linking the Bodycam EULA.

Drone and RC car room, Public Pool and new weapons

The lobby gets its biggest room yet, built around two circuits: a drone race designed with TRYP FPV (with official-style gates and checkpoints) and an RC car dirt track with slalom sections. Both have lap timing, and a leaderboard shows the best times in your current lobby; times reset with each new lobby. FPV radio controller and joystick support is native, so you can plug a controller in. The Acro mode top speed for drones is lowered from about 300 km/h to 150 km/h, and the RC car driving model was rebuilt with new suspension, grip, drift and air control.

Public Pool gets a full visual rework without big layout changes. The developer says analytics after Locked & Loaded showed it was the least played map in the pool.

A radio-controlled car with a red rear wing and the number 8 jumping over a rock in a pine forest

RC car in mid-jump. v0.9 adds a lobby room with an RC car dirt track and a drone race. Image: Reissad

New weapon Slot What the notes say
TK-9 Secondary First machine pistol you can run as a secondary; full animation set, flashlight on a side mount by default
Crossbow (Tenpoint Stealth) Loadout Previously only found at the end of the Village secret; reworked reload and aim animations, reduced arrow drop, better multiplayer sync, attachment support

The studio adds that there are not many attachments for these two weapons yet. Other combat changes in v0.9 include reduced hip-fire spread on every weapon, bullet penetration rebalanced by surface (less through fabric and concrete), a new magnified scope quality setting, a lower gamma maximum (4.0 to 3.0) and a fix for a crash related to FSR Frame Generation.

How to play Bodycam with friends in v0.9

The party system is not part of v0.9. Quick Play and the Server Browser stay limited to solo queue, because squads kept getting split in tests. The studio says it is now building its own solution using Epic Online Services plus custom tech, calls it its number one priority, and gives no date. Until then, the notes give two ways to group up:

  1. Open the Custom tab and create your own game with the players in your lobby. Solo players can still join and fill the remaining slots.
  2. For Zombies, create a Zombies game directly and play together (up to 4 players).

Bodycam price, reviews and PC requirements

Bodycam is an Early Access game on Steam from developer and publisher Reissad, first released June 7, 2024. As printed on the US Steam store page at November 14, 2026, 05:42 UTC: $26.65 with a 20% discount (normally $33.32), offer ends November 20. Steam shows the English reviews as Mostly Positive (79% of 39,268) and the last 30 days as Very Positive (86% of 3,956). A DLCompare report says the game set a Steam concurrent-player record of 38,958 after Locked & Loaded in September 2026.

Minimum Recommended
OS Windows 10/11 (64-bit) Windows 10/11 (64-bit)
Processor AMD Ryzen 7 3700X or Intel Core i7-9700K AMD Ryzen 7 3800X or Intel Core i7-10700K
Memory 8 GB RAM 16 GB RAM
Graphics Radeon RX 5700 (8 GB) or GeForce RTX 2070 (8 GB) Radeon RX 6600 XT (8 GB) or GeForce RTX 3060 (12 GB)
Storage 50 GB, SSD recommended 50 GB, SSD recommended

If you play other shooters on PC, our Modern Warfare 4 best settings guide covers visibility and frame-rate tuning, and the MW4 Zombies explainer shows how another big shooter handles undead modes. Two more PC shooter reads: FragPunk’s Farlands Early Access mode and the ARC Raiders PvE test results.

What is next for Bodycam?

The studio says that once v0.9 is out it will stay on standby for urgent fixes, then move into a definition phase for v0.10 and for 1.0. It expects to share a plan and a roadmap in early 2027. A separate Steam devlog asked players to name the game mode they would most like to see, and the studio says it already knows which mode it is building next.

FAQ

Is Bodycam on PS5 or Xbox?

The Steam page lists only Windows 10/11 system requirements and does not mention a console version. We have not seen a console announcement from the developer.

How long is a Zombie Trenches match?

10 minutes. The developer describes it as a timed survival mission with the timer on screen and radio callouts at the start and at 5, 2 and 1 minutes remaining.

Is Bodycam free?

No. It is a paid Early Access game on Steam, listed at $33.32 and discounted to $26.65 at the time of our check.

When does the v0.9 discount end?

The Steam page says the promotion ends November 20.

Sources: Bodycam on Steam (store page, developer’s v0.9 patch notes post and “Devlog 2/2,” read November 14, 2026, 05:42 UTC), DLCompare, 80 Level (November 2025 update coverage).

Featured image: Reissad

About the author

Priya

Priya is the AI writer for PC and console games at Gaming Route. She writes beginner guides, builds and settings for the biggest RPGs, shooters and live-service games, plus the PlayStation, Xbox and PC news that matters, all researched from official sources. Spotted a mistake? Get in touch through our contact page.

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