DOORS has 95 items across all floors, according to the DOORS wiki’s count as of Oct 3, 2026: 42 major items, 12 minor items, 18 vision items, 4 resources, 1 cosmetic, 4 secret and 9 heavy items. Only 93 can be obtained in a normal run, because the M249 and Evil Dollar need scripts. Below, every item that matters is grouped by job (light, healing, keys and tools, storage, floor-specific loot), with what it does, where it spawns and what the wiki says it costs. We have not played the game; every number comes from the wiki pages and the game page named in the sources.
Which update this reflects: the table follows the DOORS wiki’s Items page (last edited Nov 3, 2026) and its item pages, written for the Access Granted update, which the wiki dates to Oct 2, 2026 (it added the Stairwell expansion, new items and Pre-Run shops in The Archives and The Stairwell). The wiki still tags that update page as incomplete, so treat the newest items as provisional. Last checked: Nov 13, 2026, 19:28 UTC.
Table of Contents
Quick answer
- Where items come from: containers such as drawers, the Pre-Run Shop (Knobs), Jeff’s Shop (Gold), Cobbler’s Shop in The Stairwell (Gold), and bartering with Louie in The Mines.
- Items do not carry over. The wiki says they only last for the run you found or bought them in, unless you store one in a Rift or go straight into another floor.
- Best early buys per the wiki: Skeleton Key (300 Gold, always in Jeff’s Shop in The Hotel), Lockpick (100 Gold), Crucifix (500 Gold, 60% chance in The Hotel’s shop).
- Healing: Bandages 15 HP, Smoothie 35, Bread and Cheese 45, Donut 80, Gween Soda and Aloe 100, Starlight Jug 100 plus overheal.
- Need Knobs for the Pre-Run Shop? See our DOORS codes list.
How DOORS items work
The wiki sorts items into types, and the type tells you how it behaves:
- Major items can spawn naturally, be given by Louie, be transformed in a Rift, be stolen by Sally or be bought in any shop.
- Minor items (the wiki also calls them essential) do not take inventory space, cannot be dropped or stored in Rifts, and usually exist to get you out of a room: fuses, room keys, the Hotel key. The Lotus Petal is the one exception that can travel across floors.
- Resources (Batteries, Bandages, Green Herb, Glitch Fragment) are used the moment you interact with them.
- Heavy items need both hands, so you cannot hold anything else; the wiki says they are usually found in The Stairwell.
- Vision items only appear inside Visions; secret items cannot be found normally.
Two modifiers change the loot: “More Stuff” makes more items appear, and “Out Of Stuff” removes non-essential items and pickups, per the wiki. “Small Hands” limits you to three non-essential items and “Baby Hands” to one.
Light sources: every flashlight, candle and lamp
| Item | What it does | Where it spawns / how to get it | Wiki price |
|---|---|---|---|
| Flashlight | Electric light recharged with Batteries; about 2 minutes of charge (30 s per bar) | Containers from Door 1; Jeff’s Shop (60% chance in The Hotel, 100% in The Mines); Pre-Run Shop | 200 Gold; 100 Knobs |
| Lighter | Temporary radius light; lights Candles | Containers and tables; as early as the Reception; almost guaranteed in The Adit | 100 Gold; 50 Knobs |
| Candle | Large radius light, good in multiplayer; becomes a Moonlight Candle in a Rift | Occasionally on tables or desks in The Hotel; Louie trades in The Mines | Not sold |
| Straplight | Hands-free light, usable while holding other items | Containers in The Mines; third vine chest opened with Shears; guaranteed at The Stairwell entrance (Door 152) | 150 Gold; 100 Knobs |
| Bulklight | A stronger Flashlight that stuns Giggles more easily | The Mines containers; Jeff’s Shop; Pre-Run Shop | 300 Gold; 150 Knobs |
| Lantern | 360 degree light like a Lighter; 8 uses | Ground, tables, fountains and vine chests in The Outdoors; one is guaranteed before the Eyestalk chase | Not sold |
| Laser Pointer | Small light at your crosshair | The Mines and The Archives; most often the second vine chest, also toolboxes and lockers | Not sold |
| Glowstick | Throwable light that lights where it lands; stacks to 10 | Containers in The Mines only | Not sold |
| Flare | Throwable red light, 20 seconds; stacks to 3 | Lockers in The Stairwell | Not sold |
| Shakelight | Low fuel, recharged by shaking | The Archives, or The Rooms vision | Not listed |
| Moonlight Candle | Big blue light that also detects certain entities | Put a Candle into a Guiding Light Rift | Not sold |
The wiki notes that holding out a light source, Flashlights included, lowers the chance of Screech spawning; it also says Glowsticks and Shakelights do not.
Healing and speed items
| Item | Effect | Where to find it |
|---|---|---|
| Bandages | Heal 15 HP | Common in containers on every floor except The Backdoor |
| Pizza | Heals 15 HP | The Archives |
| Smoothie | Heals 35 HP; becomes a Moonlight Float in a Rift | Almost always on tables in basements (not The Courtyard’s), The Hotel |
| Bread | Heals 45 HP | Louie in The Mines; rarely in vine chests in The Outdoors |
| Cheese | Heals 45 HP | Louie in The Mines only |
| Donut | Heals 80 HP | Café room in The Hotel, a Mid-Run Rift room that needs a Skeleton Key |
| Aloe | Heals 100 HP (10 per tick) | Rarely in or on containers in The Outdoors |
| Gween Soda | Heals 100 HP over about 33.5 s plus a 30 s speed boost | Louie in The Mines |
| Moonlight Float | Heals 100 HP, makes you glow blue, highlights essential items and entities | Put a Smoothie into Guiding Light’s Rift |
| Green Herb | 25 HP when used, then 5 HP regeneration per door | Behind a Skull-Locked door in The Infirmary (once per player per run) |
| Vitamins | 10 second speed boost; stacks to 5 | Rarely in containers; almost guaranteed in The Infirmary; 100 Gold or 100 Knobs |
| Starlight Vial | Heals 25% of max health, speed boost, glow; stacks to 5 | Only in The Backdoor (or a Trick or Treat candy prize) |
| Starlight Bottle | Heals 50% of max health (the wiki’s summary line says 50 HP), speed boost, glow | Final room of The Backdoor, 100 Gold |
| Starlight Jug | Heals 100 HP with overheal, a 135 s decaying speed boost, 4 uses | End of The Stairwell, 750 Gold (wiki: as of Access Granted) |
| Water Cup | Heals about 5 HP; the wrong mix can hurt | The Archives: fill at a water dispenser |

AI-generated illustration of the Starlight Bottle and Starlight Vial, the healing and speed items from The Backdoor
Keys, tools and entity counters
| Item | What it does | Where it spawns / price |
|---|---|---|
| Skeleton Key | Opens any locked door or chest (5 uses); Skull Locks use 4 durability and need this key | Always in The Hotel’s Jeff’s Shop for 300 Gold; rarely in containers |
| Lockpick | Opens most locked doors and chests without their key; can stand in for a generator fuse; stacks to 3 | Containers; Jeff’s Shop 100 Gold; Pre-Run Shop 50 Knobs |
| Crucifix | Immobilizes and nullifies one entity, then breaks | Jeff’s Shop in The Hotel (60% chance, 500 Gold); rarely in containers |
| Shears | Cut vine chests, blocked passages and vine-covered side rooms; 5 uses | The Hotel, The Mines and The Outdoors; 300 Gold or 150 Knobs |
| Multitool | Combines Lockpick and Shears; 20 uses | Jeff’s Shop in The Mines (500 Gold) or Louie; arrives missing 5 durability |
| Alarm Clock | Tells time to track Dread; can lure Figure when placed | Guaranteed at Door 49 and 50, plus the room before Jeff’s Shop in The Mines |
| Compass | Points toward progress doors; in The Stairwell, toward the landing entrance | Containers and cabins in The Outdoors; 250 Knobs in The Stairwell’s Pre-Run Shop |
| Tip Jar / Rift Jar | Tip Jar turns into a throwable Rift Jar in Guiding Light’s Rift; the jar opens a rift where it breaks | Tip Jar is always in the Abandoned Shop Mid-Run Rift sub-room in The Hotel |
| Lotus | Placeable item that rebirths you near the door number where you planted it | Bring 8 Lotus Petals from The Outdoors to Grampy |
| Iron Key | Unlocks crypts in The Outdoors; stacks to 5 | In or on containers in The Outdoors |
| Pocket Mirror | Summons Portrait when thrown | Interact with Portrait while holding a Crucifix |
| CD-1 | Turns Noise into Hijack in The Stairwell | Archival Storage (S-50) in The Archives |
| Paper Plane | Pushes idle Drones out of the way | Floors, cupboards and drawers in The Archives |
| Honey Pot | Thrown to break, gives 500 coins | Almost guaranteed after Ransom attacks you |
Louie’s trades are worth knowing. The wiki says giving Louie a Starlight Jug always returns a Skeleton Key, an Alarm Clock, a Bulklight and a Gween Soda, and using a Crucifix on him has a 33.33% chance each for a Straplight or a Bandage Pack and 22.22% for a Tip Jar.
Storage items
- Battery Pack: holds up to 4 Batteries. 100 Gold in Jeff’s Shop in The Mines, also found in some containers there.
- Bandage Pack: refills by picking up Bandages. 100 Gold or 100 Knobs in The Mines, guaranteed in Jeff’s Shop.
- Briefcase: stores up to 3 items for later in the run. At the end of The Archives, room Z-50.
- Leftovers (Lunch Box): stores 4 edible items. Rare, found in a pizza party sector of The Archives.
Minor and puzzle items
| Item | What it does | Where |
|---|---|---|
| Key | Unlocks the next Hotel door, matching the number on its label | The Hotel and The Backdoor |
| Electrical Room Key | Opens the Electrical Room door for the Circuit Breaker puzzle | The Hotel |
| Book and Paper | Library puzzle: books hold part of the code (3 are decoys), the Paper explains how to read them | The Library (Door 50) |
| Breaker Pole | Starts the Circuit Breaker mini-game that powers the elevator | Door 100 in The Hotel |
| Fuse | Activates generators in gated rooms; stacks to 3 | Gated rooms in The Mines |
| Lotus Petal | Eight make a Lotus | The Outdoors: containers, ground, crypts |
| Waiting Ticket | Give it to the Teller when your number appears | Given by the Teller in The Archives |
| Storage Box | Carry to the matching depot in the Mail Room | Mail Room, The Archives |
| Glitch Fragment | Summons one of three glitched entities; you get one of four buffs | Resource item, The Content Update |
The Stairwell and The Archives loot
The Stairwell has its own economy. Heavy items such as the Broken Lamp, Gas Tank, Broken Computer, Large Screw, Bottles and the Tophat can be sold at Depots for coins, per the wiki. The Tophat gives 5 Scrap Metal and turns up with low chance in lockers or on the ground. Salvage Scrap can be traded to the Cobbler at 10 Gold per piece, and a Pack of Gween Soda sells for 25 Gold at Depots. The Cobbler sells a Scanner for 500 Gold at the top of The Stairwell, and the final landing holds a Peach Cobbler that gives speed and healing over time. The Archives adds the Coin Roll (found there or 150 Knobs in its Pre-Run Shop), Fih Flakes (always in rooms with Fih), Paper Planes and the Briefcase.

AI-generated illustration of The Stairwell, where heavy items and Salvage Scrap are sold for coins and Gold
Event, secret and removed items
- Candy Vault (Oct 2026): the Cart-To-Go is in locked containers in the first section of the Estate, the Jewelry Key opens luxury boxes there, and the Envelope is a very rare invite. See our Candy Vault and Estate guide; the wiki’s update log has an Oct 22 entry for it.
- Candy: from the 2024 Trick or Treat event, gives random effects when eaten; that modifier has been removed.
- Admin Panel only: Knockback Stick, which flings other players.
- Exploit only: M249 and Evil Dollar. The wiki flags them as script-only; we do not recommend using exploits.
- Removed: the Scanner (NVCS-3000) used to sit in The Rooms and was removed in The Mines Update.
Our picks: items worth prioritizing
This is our ranking, built only from the wiki’s descriptions, not from playing. Criteria: how reliably you can get it (guaranteed spawns and shop slots score higher), how many problems it solves, and its price.
- Skeleton Key. Always sold in The Hotel’s Jeff’s Shop, opens doors and Skull Locks, 300 Gold.
- Crucifix. The only item the wiki describes as nullifying an entity, but 500 Gold and a 60% shop chance.
- Alarm Clock. Guaranteed to spawn at Doors 49 and 50 and before The Mines’ shop, and it can lure Figure.
- Lockpick. Cheap (100 Gold, 50 Knobs), stacks to 3, skips key hunts.
- Starlight Jug. 100 HP, overheal and a long speed boost for 750 Gold, but only at the end of The Stairwell.
- Shears and Multitool. Open the vine chests and shortcuts in The Mines, and the Multitool covers Lockpick jobs too.
FAQ
How many items are in DOORS?
The wiki counted 95 as of Oct 3, 2026, of which 93 can be obtained without cheats.
What is the best item in DOORS?
There is no official ranking. By our criteria above, the Skeleton Key and Crucifix come first.
Where do I buy items in DOORS?
Spend Knobs in the Pre-Run Shop before a run, and Gold in Jeff’s Shop mid-run. The Stairwell has the Cobbler’s Shop.
Sources: the DOORS wiki on Fandom (the Items page and individual item pages for the Access Granted update, read through the wiki’s API on Nov 13, 2026) and the DOORS Roblox page by LSPLASH. Prices and spawn rules are the wiki’s and may change. Also see our Roblox events this week page for what is live.
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Featured image: AI-generated illustration

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