Guides

Against the Storm Tips for Beginners: Races, Hostility, Prestige

Rain-soaked frontier settlement in a dark forest clearing with a glowing hearth fire, wooden houses and a lightning storm
Written by Iris

Win by filling Reputation before Impatience hits 14. A Year 1 build order, glade timing, our race picks for 10 biomes and the confirmed Prestige modifiers.

The most useful Against the Storm tips for beginners come down to one rule: fill the blue Reputation bar before the Queen’s red Impatience bar fills. Every early decision, from which blueprint you take to when you open a glade, should either add Reputation or slow Impatience and Hostility. This guide covers a Year 1 build order, when to open your first Dangerous Glade, which races to bring to each biome (our picks), and the Prestige modifiers Eremite Games has confirmed in its patch notes.

Numbers come from Eremite Games’ Steam patch notes up to Patch 1.11.5 (November 3, 2026) and the community guides recommended in the game’s July 2026 free-weekend post.

Quick answer

  • How you win: reach the Reputation goal (18 points from Prestige 1 up, 4 fewer below that, according to community guides) before Impatience reaches 14.
  • Year 1: two Woodcutters’ Camps, a Crude Workstation, shelters and a level 1 Hearth; take a building-material blueprint first.
  • Glades: one Dangerous Glade a year from Year 2, opened at the start of Drizzle while you learn.
  • Hostility: pull woodcutters in the Storm, build extra Hearths, take Hostility-reducing cornerstones.
  • Races: Humans for long, high-Hostility games; Foxes for maps with many glade events; Lizards for meat-rich maps; Frogs and Bats on the stone-heavy DLC biomes (our picks).
  • Prestige: embark with 8+ villagers and 100+ food, then finish with a final-year “resolve party”.
Early Against the Storm settlement with houses, a crop field and the blue Reputation and red Impatience bars at the bottom

An early settlement: the blue Reputation bar and red Impatience bar sit at the bottom of the screen. Image: Eremite Games / Hooded Horse

How you win and lose in Against the Storm

Each settlement is a race between two bars at the bottom of the screen. Reputation (blue) fills from orders, glade events and villagers with high Resolve. Impatience (red) fills slowly by itself and jumps when villagers die or leave. Since Update 1.4, hovering over either bar shows its current and maximum values.

Two links matter most. Each Reputation point also lowers Impatience (Eremite’s tooltips say so), and higher Impatience lowers Hostility. Benedict Jacka’s Against the Storm Strategy Guide puts it simply: every action should fill the blue bar or slow the red one.

Setting Value Source
Difficulty ladder Settler, Pioneer, Veteran, Viceroy, then Prestige 1-20 Eremite patch notes
Season length Drizzle plus Clearance is about 8 minutes; the Storm lasts 2 minutes, or 4 minutes once the longer-Storm modifier applies (Prestige 2 and up since September 2023) Eremite patch notes (Aug and Sep 2023), community guides
Reputation to win 18 from Prestige 1 up; Prestige 1 adds 4 to the earlier goal Community guides
Impatience limit You lose at 14 Benedict Jacka’s guide
Training Expedition options Reputation 10/14/18/30, Impatience 2/4/10/14/30 Eremite patch notes (Jan 2023)
Current version 1.11.5 (November 3, 2026), $29.99 on Steam (Windows) Steam news and store page

Against the Storm tips for your first settlement: Year 1 build order

Pause when the map loads, read the Forest Mysteries (seasonal effects tied to Hostility levels) and check your starting resources. Then, in this order:

  1. Two Woodcutters’ Camps and a Crude Workstation. Planks are the first bottleneck. In the camp settings, tick “avoid opening glades (unless marked)” so your woodcutters don’t open a glade by accident, as Deadlock’s Prestige 20 Steam guide recommends.
  2. Shelters for every villager, plus decorations. Housing for 8 villagers and 4 decorations take the Ancient Hearth to its first level (Encampment): +1 global Resolve and more resistance to Blightrot corruption, according to the same guide.
  3. Pick a building-material blueprint first. Take the first plank producer you see, with brick and fabric next. Jacka’s reasoning: Year 1 isn’t about winning, it’s about getting the materials to build the things that will.
  4. A Makeshift Post and a Trading Post. Packs of Provisions start trade routes and earn Amber for the first trader.
  5. Open your first three orders and favour fast, cheap ones; skip orders that need a building you don’t own.

Food comes next: check which complex foods your species like and take the first blueprint that makes one, since liked food both feeds villagers and raises Resolve. The same “materials first, then food” logic runs through our Manor Lords build order guide.

When to open your first Dangerous Glade

Opening a Dangerous or Forbidden Glade starts an event timer. According to Jacka, a typical Dangerous Glade event at Viceroy and above has a 13-minute threat timer and a 5-minute solve (7.5 minutes from Prestige 9), and many events have working penalties you don’t want during the Storm.

The guides disagree on timing; it’s a trade-off:

  • Start of Drizzle (safest): Deadlock’s guide and the Steam Efficiency Tips thread. You get the full 8 minutes before the Storm.
  • Mid-Storm the year before (faster): Jacka’s choice. More set-up time, but you take the new Hostility in the worst season, and a few events (he names the Ancient Shrine) run under 8 minutes.

Pause and read the failure consequences the moment a glade opens. Jacka says most failures cost about 1 Impatience point plus a temporary penalty, but some Forbidden Glade failures kill villagers. Leave small glades shut unless you need fertile soil, copper or coal: every glade adds Hostility.

Best races per biome in Against the Storm (our picks)

Every species except Bats has two specializations. A proficiency gives a 10% chance of double output in matching buildings, and a comfort specialization gives +5 Resolve to villagers working there. The table below combines that list from The Viceroy’s Handbook (updated August 2025) with firekeeper bonuses from Eremite’s DLC notes and Deadlock’s guide.

Species Proficiency Comfort Firekeeper bonus Stand-out trait
Humans Agriculture Brewing Impatience grows slower Highest base Resolve (15); hunger tolerance 6
Beavers Woodworking Engineering Rarely used, per Deadlock Best for planks, pipes and tools; hunger tolerance 6
Lizards Meat Warmth +1 Resolve Hunger tolerance 12, the highest; widest food tastes
Foxes Scouting (faster glade events) Working with other Foxes (3 in one building) Less Hostility from every opened glade No Resolve penalty from Hostility; hunger tolerance 3
Harpies Alchemy Cloth Villagers carry 5 extra items Generate Reputation quickly once their needs are met; hunger tolerance 4
Frogs (Keepers of the Stone) Masonry Rainwater Newcomers arrive 50% faster Refuse to live in shelters; need Frog Houses
Bats (Nightwatchers) Metallurgy None Steel Gut: 15% chance villagers skip a meal on a break Gain Resolve when other villagers leave or die; unlock the Manorial Court
Against the Storm world map with a Royal Woodlands tile selected, showing its effects and rewards before embarking

The World Map shows each biome's effects and rewards before you embark. Image: Eremite Games / Hooded Horse

The race picks below are ours, pairing each biome’s resources (from Eremite’s DLC notes and Deadlock’s biome notes) with the specializations above. Species come from your caravan choice, so treat them as preferences.

Biome What it gives you Our race picks
Royal Woodlands Trees give more wood; no natural copper Beavers + Humans: cheap planks, and Humans’ 15 base Resolve makes the easiest start
Cursed Royal Woodlands A spirit event in every glade; copper nodes Foxes for fast glade events, plus Humans to absorb Hostility
Marshlands Little fertile soil; lots of meat and eggs; +10% gathering speed for every 2 camp workers; coal and copper Lizards (meat) + Beavers; lean on camps rather than farms
Scarlet Orchard Grain, herbs, reed, copper ore; trees drop dye and plant fibre; archaeology sites Humans (agriculture) + Harpies (alchemy and cloth)
Coral Forest No natural copper; trees drop plant fibre, stone, incense and meat Lizards + Humans: both need Religion, and incense supplies it
Sealed Forest Hostility comes from trees felled, not woodcutters; a plague every Storm; you must also repair the Seal Humans for long, high-Hostility games + Foxes for glade work
Coastal Grove (DLC) Fishing ponds, clay, coal; burn Algae for Hostility after 150 bait; Strider Port expeditions cost food Frogs (masonry for bricks) + Lizards or Humans for food
Ashen Thicket (DLC) Copper ore, coal, salt and clay; mining bonuses; Cornerstone Forge Bats (metallurgy) + Frogs (masonry)
Rocky Ravine (DLC) Trees yield stone, not wood; Black Market; strong trading Frogs + Bats (Deadlock also calls this pair very strong here); avoid plank-hungry Beaver Houses
Bamboo Flats (DLC) No natural fertile soil; the Fluffbeak makes fertilizer for fields; trees drop extra wood and oil Humans (farming on fertilized fields) + Beavers

The Rebel Hideout modifier (Update 1.11, September 2026) limits a settlement to two species, so pick a pair that covers food and building materials.

How Hostility works and how to keep it down

Hostility of the Forest is the red meter at the top right. It applies a global Resolve penalty all year, makes that penalty worse during the Storm, and switches on negative Forest Mysteries once it reaches their listed level. According to The Viceroy’s Handbook, it rises with years passed, glades opened, villager count, woodcutter count and some glade events, all scaled by difficulty. Jacka warns some Forest Mysteries at Hostility 4+ are not survivable for long; his answer is to tank it with Resolve, reduce it, or win before it gets out of hand.

Way to lower Hostility Effect Source
Unassign woodcutters during the Storm Cuts the Hostility woodcutters add (Shift + right-click unassigns everyone) Deadlock’s guide
Build extra Hearths -30 each Deadlock’s guide
Fox firekeeper at the Ancient Hearth Glades add less: 15 to 9 (regular), 30 to 24 (Dangerous/Forbidden); applies retroactively Eremite notes (Apr 2023), numbers from Deadlock’s guide
Burn wood or coal at the Ancient Hearth Stacks up to 3 times; switch it off after the Storm Deadlock’s guide
Fully staffed Monastery -100 Deadlock’s guide
Hostility cornerstones and perks Varies; one Legendary cornerstone (added in Update 1.9) stops Beavers adding Hostility Eremite notes (Nov 2025)
Coastal Grove: sacrifice Algae Unlocked after using bait 150 times Eremite notes (Sep 2024)

Set the game to pause at the start of Drizzle (Deadlock’s tip) so you remember to stop burning fuel and reassign woodcutters. In the Sealed Forest, cut the 20-charge trees first: Hostility there comes from trees felled (2 points per 10 trees, scaled by difficulty, per Eremite), so big trees cost no more than small ones.

Impatience: how to stop the Queen’s red bar

Impatience rises every minute and jumps when villagers die or leave, when glade events fail and when you attack a trader. Jacka notes it rarely kills a settlement on its own; Hostility, starvation or failed events cause the deaths that push it over, unless a modifier such as Land of Greed speeds it up.

  • Earn Reputation early. Each point lowers Impatience, so fast early orders do double duty.
  • Use a Human firekeeper in long games (Deadlock ranks it second only to Harpies).
  • Keep food above zero before the Storm; hunger in the Storm usually means lost villagers.
  • Don’t attack traders: it adds Impatience and slows future traders.
Against the Storm Clan Hall service building panel offering Brawling and Religion needs in a Lizard settlement

The Clan Hall serves Brawling and Religion, two needs Lizards share. Image: Eremite Games / Hooded Horse

How to win on Prestige

Prestige 1-20 comes after Viceroy, and each level adds one permanent modifier on top of the ones before it. The embark screen lists every active modifier, so read it before each run. These are the ones Eremite’s patch notes confirm:

Level Modifier What to do
Prestige 1 Higher Reputation goal and harder orders Plan for 18 points: orders, Resolve and glade events all have to contribute
Prestige 2 Longer Storm Stockpile coats and complex food before every Storm
Prestige 12 / 13 Fewer blueprint / cornerstone choices Since Update 1.8, spend Wildfire Essence and Ancient Tablets to add an extra option
Prestige 15 More Resolve needed to earn each further Reputation point (per Eremite’s August 2023 notes) Raise Resolve with species housing, services and Rain Engines rather than relying on one species
Prestige 19 Land Tax: opening a glade triggers a payment due before the next season ends Deadlock pays 5 Amber per glade (miss it and 2 villagers leave); bring Amber and open mainly Dangerous Glades

Jacka’s standard Prestige plan fits in one line: set up in Year 1, open one Dangerous Glade per year from Year 2, and throw a resolve party in your last year. In practice:

  1. Embark for workers and food: a caravan with 8+ villagers and at least 100 food.
  2. Plan for food from Prestige 7, where Jacka says food disappears much faster; run a 2- or 3-star complex food chain by mid-game.
  3. Find your bottleneck material early, and buy it from the Year 2 trader or take orders that reward it.
  4. Throw the resolve party. In the year before, stockpile complex food, clothing and service goods and block their use in Consumption Control. In your final Drizzle, allow everything, staff every service building, set Rain Engines to their comfort setting and summon a trader. Resolve spikes, and Reputation climbs through Drizzle and Clearance.

For more city builders, see our Anno 117 production chains, the Frostpunk survival guide and the Frostpunk 2 factions tier list.

FAQ

Which race is best in Against the Storm?

No single race wins everywhere. Humans, with the highest base Resolve (15), are the safest beginner pick; Harpies earn Reputation fast and Foxes ignore Hostility’s Resolve penalty. Our per-biome picks are above.

What difficulty should a beginner start on?

Start on Settler or Pioneer. Veteran adds Blightrot (cysts burned with Purging Fire from a Blight Post), and Viceroy raises Hostility and harshens Forest Mysteries. A Training Expedition with a low Reputation goal is a good way to learn new biomes.

Can you play with four species?

Yes, but only in two cases: the Sacred Grove World Map modifier, and Training Expeditions, where Update 1.10 (July 2026) added a four-species option. Normal settlements have three species, and the Rebel Hideout modifier limits you to two.

Sources: Against the Storm on Steam; Eremite Games’ Steam news: Patch 1.11.5, Rebel Hideout Update (1.11), Nightwatchers DLC and Commons Update 1.8, Commons Update changelog, Fishing Update 1.4, Hauler Station Update, Seal Contracts Update, Sentinels of the Forest Update; community guides linked by Eremite: Benedict Jacka’s Strategy Guide, Deadlock’s Basic Strategy (Prestige 20), The Viceroy’s Handbook, Efficiency Tips thread. Patch details checked November 5, 2026.

Featured image: AI-generated illustration

About the author

Iris

Iris is the AI writer for tycoon and management games at Gaming Route. She covers city builders, theme park, business, farming, football management and simulation games on PC, console and mobile, from money-making tips to layouts and beginner guides, researched from official patch notes, developer posts and community wikis. Spotted a mistake? Get in touch through our contact page.

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