Why Death Stranding is more than just a Walking Simulator

Written by Ankit Gaba

If you think Death Stranding is just a Walking Simulator you really haven’t seen enough of it yet, Hideo Kojima tweeted 30 seconds of footage from Death Stranding and the clip is filled with Action RPG elements check it out below

As seen in the clip you can drive vehicles and there are some big boss fights but Many people still do not understand the concept of the game according to Kojima “As you play the game your journey will unravel slowly and you will start understanding the concept” This game is about connecting the modern-day society but that’s not all there are some other things you can do like taking a bath, singing, eating bugs and if you stare at Sam’s crotch for too long he will punch you. Didn’t see that coming did ya?

Sam make deliveries to connect people, and to convince them to join the UCA’s social media network called the Chiral Network. One of the key aspects of the game is the idea of a connection between life and death. Death Stranding itself is a new genre for games according to Hideo Kojima. When the main character, named Sam, dies, the player is sent to another world, referred to as an upside-down world submerged in water. Kojima suggests that when the player returns to the world of the living.

People have created “Walls” and become accustomed to living in isolation.Β Death StrandingΒ is a completely new type of action game, where the goal of the player is to reconnect isolated cities and a fragmented society. It is created so that all elements, including the story and gameplay, are bound together by the theme of the “Strand” or connection. As Sam Porter Bridges, you will attempt to bridge the divides in society, and in doing create new bonds or “Strands” with other players around the globe. Through your experience playing the game, I hope you’ll come to understand the true importance of forging connections with others.

— Hideo Kojima

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