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Maneater will use Quixel Megascans

Written by Ankit Gaba

Recently, Tripwire confirmed in a Press Release that their upcoming game “Maneater” will use the Quixel Megascans Tech for the Open-World in ManEater.

The Quixel Megascans technology has been used in many movies like Lion King, and Black Panther. It has been used in games that had great visuals, for example, A Plague’s tale innocence used the Quixel Megascans Technology and many AAA games like Destiny 2, Call of Duty Black Ops 4, Shadow of the Colossus Remake, and Metro Exodus have used Quixel.

Quixel is a leading online library of scanned data, in the creation of Maneater. Access to the Megascans library’s vast array of scan data has been a valuable resource for the creation process, giving Tripwire artists a strong base of mesh and texture information to build from and allowing developers to bring the varied and unique open-world environments to life in Maneater.

“The Quixel Megascans Library has been a crucial resource in our environment creation process,” said Andrew Kerschner, Lead Environment Artist for Maneater at Tripwire Interactive. “The vast amount of organized content contained in their library allowed our team to quickly find the needed resources to create and reach a new level of quality within our world.”

Maneater is releasing this month on May 22 for PlayStation 4, PC, and Xbox One you can pre-order Maneater for Epic Games Store and for other Platforms you can find where to pre-order on Tripwire Interactive‘s Website.

Maneater is a single-player action-RPG (aka a shARkPG), in which players must fight to survive as a baby bull shark. Grow in power as you explore a wide range of underwater environments, from swamps and rivers to beachside resorts and the deep blue sea. Your only tools are your wits, your jaws, and the uncanny ability to evolve as you feed. Eat, explore, and evolve the ultimate killing machine in Maneater.

You can check out the official gameplay of Maneater below:

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