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Former Pixar Artists are Creating a Game in Unreal Engine 4 with Epic MegaGrant

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Keelworks have announced CYGNI: All Guns Blazing ­­– a twin-stick vertical scrolling shooter hybrid with cinematic flare. It’s old school nostalgia with modern-day graphics, SFX, and music. CYGNI is not about reinventing shoot’em ups but rather elevating the genre though higher quality visuals, audio, and gameplay.

Watch the official trailer here:

Steam Page of CYGNI ALL GUNS BLAZING: https://store.steampowered.com/app/1248080/CYGNI_All_Guns_Blazing/

CYGNI is the work of just two highly talented and entirely self-taught developers who previously worked as Hollywood film and VFX production artists including stints at Pixar. Their impressive work with Unreal Engine soon got noticed by Epic Games and earned Keelworks a substantial cash award as an Epic MegaGrant recipient.

 

What the game will feature:

  • With next-generation visuals, animation and special effects CYGNI is a new benchmark in cinematic shoot’em ups
  • Be the lone fighter battling through intensely hostile levels filled with waves of air and ground assaults
  • Choose where to route power on the fly switching between shields (defensive) or weapons systems (offensive)
  • Collect energy to power up your ship and energize weaponry from hard-hitting nukes to inescapable vortex bombs
  • Launch air to air and air-to-ground attacks as you traverse neon-lit metropolises, moon-like landscapes, and even outer space
  • Go one-on-one against gargantuan enemies in cinematically epic boss battles
  • Full orchestral score and immersive sound design

We can even expect Pixar Level visuals because the game might even use the Quixel Megascans technology in Unreal Engine 4.

Story details so far:

Encamped within the remains of a long-lost civilization on Cygni, the planet’s defense forces are decimated by a surprise attack from a powerful, bio-mechanical, alien race. Players plunge into a sky full of hell in a last-ditch battle for survival.

ManEater by TripWire Interactive is also using the Quixel Megascans Technology

Tripwire confirmed in a Press Release that their upcoming game “Maneater” will use the Quixel Megascans Tech for the Open-World in ManEater.

The Quixel Megascans technology has been used in many movies like Lion King, and Black Panther. It has been used in games that had great visuals, for example, A Plague’s tale innocence used the Quixel Megascans Technology and many AAA games like Destiny 2, Call of Duty Black Ops 4, Shadow of the Colossus Remake, and Metro Exodus have used Quixel.

Quixel is a leading online library of scanned data, in the creation of Maneater. Access to the Megascans library’s vast array of scan data has been a valuable resource for the creation process, giving Tripwire artists a strong base of mesh and texture information to build from and allowing developers to bring the varied and unique open-world environments to life in Maneater.

“The Quixel Megascans Library has been a crucial resource in our environment creation process,” said Andrew Kerschner, Lead Environment Artist for Maneater at Tripwire Interactive. “The vast amount of organized content contained in their library allowed our team to quickly find the needed resources to create and reach a new level of quality within our world.”

Maneater is releasing this month on May 22 for PlayStation 4, PC, and Xbox One you can pre-order Maneater for Epic Games Store and for other Platforms you can find where to pre-order on Tripwire Interactive‘s Website.

Maneater is a single-player action-RPG (aka a shARkPG), in which players must fight to survive as a baby bull shark. Grow in power as you explore a wide range of underwater environments, from swamps and rivers to beachside resorts and the deep blue sea. Your only tools are your wits, your jaws, and the uncanny ability to evolve as you feed. Eat, explore, and evolve the ultimate killing machine in Maneater.

You can check out the official gameplay of Maneater below:

What do you think? Please let us know in the comments.

 

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