On a Podcast hosted by former IGN Employee Alanah Pearce, composer Austin Wintory, game designer, developer Mike Bithell, and voice actor Troy Baker they discuss the DualSense Controller, at the end of their most recent podcast Austin Wintory (One of The Developers behind Assassin’s Creed Syndicate and Journey) talked about how music, and sound effects called foley in real life for adding it to a game, for example, they just go out and record the sound of rain then they use that same sound in their game.
Bithell says, “all I’m saying Austin, is you’re gonna love what they’re doing with the controller on PS5 … the DualSense stuff.”
Bithell also states that he has seen some demos related to haptic feedback, and he talks about how the PS5 controller will let you feel in-game rain with its haptic feedback.
They discuss this at 1:20:30 on the Podcast, for example, they stated how the UE4 had the default tech audio, and they were outdone by other engines, and similar to that the PS5 has Sony’s version of 3d Audio, for example, if you are in a rainstorm on a next-gen game, there will be individual raindrops and have millions of individual raindrops.
The PlayStation 5 Reveal date is supposed to be on 4th June according to rumors, Jeffery Grubb who leaked the date of last month’s Nintendo Mini Direct said that the event is scheduled for 4th June.
Jeffery Grubb is a reliable leaker he covers games for Venture Beat.
PlayStation 5’s Offical Specifications were revealed back in March, even though it’s slightly weaker than Xbox Series X, it still seems very powerful,
The SSD is extraordinary in PlayStation 5 according to many Developers.
- CPU: 8x Zen 2 Cores at 3.5GHz (variable frequency)
- GPU: 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency)
- GPU Architecture: Custom RDNA 2
- Memory/Interface: 16GB GDDR6/256-bit
- Internal Storage: Custom 825GB SSD
- IO Throughput: 5.5GB/s (Raw), Typical 8-9GB/s (Compressed)
- Expandable Storage: NVMe SSD Slot
- External Storage: USB HDD Support
- Optical Drive: 4K UHD Blu-ray Drive
Sony also revealed the Dualsense controller last month with some info on PlayStation Blog.
“After thoughtful consideration, we decided to keep much of what gamers love about DualShock 4 intact, while also adding new functionality and refining the design. Based on our discussions with developers, we concluded that the sense of touch within the gameplay, much like audio, hasn’t been a big focus for many games. We had a great opportunity with PS5 to innovate by offering game creators the ability to explore how they can heighten that feeling of immersion through our new controller. This is why we adopted haptic feedback, which adds a variety of powerful sensations you’ll feel when you play, such as the slow grittiness of driving a car through the mud. We also incorporated adaptive triggers into the L2 and R2 buttons of DualSense so you can truly feel the tension of your actions, like when drawing a bow to shoot an arrow.”
“For the buttons, you’ll notice there is no longer a “Share” button as we had with DualShock 4. Don’t worry – it’s not going away. We’ve built upon the success of our industry-first Share button to bring you a new “Create” button feature. With Create, we’re once again pioneering new ways for players to create epic gameplay content to share with the world, or just to enjoy for themselves. We’ll have more details on this feature as we get closer to launch.”
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